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Thread: Paladin Updates

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  1. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aceofspades View Post
    as in, not helping you confence people PLD needs fixed? well duh, I obviously done belive PLD is broken. Could I argue "It could be easier" sure, but then i would be a whiny noob telling SE to make an already too easy game even easier.... meh, to each their own but if your looking for realy easy mmo rpgs ffxi or WoW, please dont encurage the early demise of a game that still has potential to be an epic mmo rpg.
    It's not about Paladin tanking being easier, it's about having a reason to use Paladin instead of WAR. Paladin can do it, but Warrior can do it better on all counts. What we really need is for the shield to matter more. Block damage, defense and m.evasion need to matter more and actually make a difference against bosses especially.

    Quote Originally Posted by Alerith
    If you're playing PLD right, it should feel like this:

    Sentinel > Aegis Boon > War Drum > Phalanx > Rampart > Bloodbath > Spirit's Within > Fast Blade > Savage Blade > Goring Blade
    My only issue with that is that how quickly you can get Aegis Boon off depends on how quickly the enemy does a physical attack and you block it. On most monsters this isn't an issue, however on something like Ifrit where he can go at least 30 seconds without doing his physical attack, Aegis Boon or Sentinel could wear off before you get that block in. Otherwise it's not a bad way to go about it, though I'd leave Bloodbath out unless you need the HP.

    Edit:


    Quote Originally Posted by Aceofspades View Post
    oh and somthing i forgot, not sure if its devine veil or not, but it apears as tho my block rate DRAMTICLY increases with devine veil, so if you did not get either war drum or phlanax off with ageis boon, just pop devine veil and the option should open up
    That's because 1.21a changed it so Divine Veil blocks frontal physical attacks while active.

    Divine Veil

    - Recast time reduced from 120 to 60 seconds.
    - Effect duration reduced from 30 to 20 seconds.
    - Blocks all physical attacks from the front.
    - Healing over time effect granted by Cure and Cura now stacks with the white magic spell Regen.
    * Healing efficacy reduced in exchange for longer effect duration.
    (0)
    Last edited by Arcell; 03-30-2012 at 05:56 AM.