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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
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    Reinhardt Azureheim
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    Alpha
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    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    pretty sure correlation is causation buddy, i have been getting instant ques for the last couple of days and the fact that it comes right after the new series pass proves that. Ranked players wanted a solution to the population issue and this would fix it.
    1.) There are two seasons per series cycle. If correlation is causation according to you (also please don't call me "buddy") explain to me the initial surge of players on a fresh season drop when people start with reduced rank and climb back up only to park it later down the line again at Plat/Diamond/Crystal and then proceed to not play until next season, even without a new series pass.

    2.) The initial surge of players is great, however once again: the problem is player retention AFTER the initial player surge, which has dropped sharply past CC season 1.

    3.) You completely fail to address the "nothing is at stake, therefore high-end pvpers also have no reason to seriously hone their craft" a.k.a. lessened quality of games in the highest brackets, which we are supposed to magically enjoy somehow.

    And I know I have been talking about it Ad Nauseam, but seriously - if my goal is to farm the battle pass, why would I play Ranked if I can just go into casual for easier games and none of the stress? Some small extra amount of Trophy Crystals and a for the 4th time now re-used Tier portrait is not an actual reason to play Ranked. Quality games would be one, but where are the people putting in effort for quality games?
    (2)

  2. #2
    Player
    Towa-Musa's Avatar
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    May 2022
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    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) There are two seasons per series cycle. If correlation is causation according to you (also please don't call me "buddy") explain to me the initial surge of players on a fresh season drop when people start with reduced rank and climb back up only to park it later down the line again at Plat/Diamond/Crystal and then proceed to not play until next season, even without a new series pass.

    2.) The initial surge of players is great, however once again: the problem is player retention AFTER the initial player surge, which has dropped sharply past CC season 1.

    3.) You completely fail to address the "nothing is at stake, therefore high-end pvpers also have no reason to seriously hone their craft" a.k.a. lessened quality of games in the highest brackets, which we are supposed to magically enjoy somehow.

    And I know I have been talking about it Ad Nauseam, but seriously - if my goal is to farm the battle pass, why would I play Ranked if I can just go into casual for easier games and none of the stress? Some small extra amount of Trophy Crystals and a for the 4th time now re-used Tier portrait is not an actual reason to play Ranked. Quality games would be one, but where are the people putting in effort for quality games?
    So? you still got the player population, the rest is mostly a community problem.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
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    Reinhardt Azureheim
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    Alpha
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    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    So? you still got the player population, the rest is mostly a community problem.
    ...for a Season to be more than an initial farce it needs player retention to be successful. Having the player population for 2-3 weeks out of maybe 8-9 is not a good thing.

    This is done by incentivising players of all skill levels to continue either by improving the rewards of individual skill tiers (bronze, silver, gold, plat, etc) with a reward that is unique to Ranked (i.e. a currency that isn't trophy crystals), which enables many skill tiers to continue playing rather than dying off due to lack of incentivisation.

    Like come on Towa, you can't be "this" ignorant about what the mode needs from the developer's side to stay successful? You are saying it is a community problem - we are literally organising times for everyone to queue up and have hosted events in the past to encourage queue pops.
    (2)
    Last edited by Reinhardt_Azureheim; 01-14-2023 at 04:38 AM. Reason: grammar

  4. #4
    Player
    Towa-Musa's Avatar
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    Towa Musa
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    Mateus
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    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    ...for a Season to be more than an initial farce it needs player retention to be successful. Having the player population for 2-3 weeks out of maybe 8-9 is not a good thing.

    This is done by incentivising players of all skill levels to continue either by improving the rewards of individual skill tiers (bronze, silver, gold, plat, etc) with a reward that is unique to Ranked (i.e. a currency that isn't trophy crystals), which enables many skill tiers to continue playing rather than dying off due to lack of incentivisation.

    Like come on Towa, you can't be "this" ignorant about what the mode needs from the developer's side to stay successful? You are saying it is a community problem - we are literally organising times for everyone to queue up and have hosted events in the past to encourage queue pops.
    Dude if it aint fun nobody will play it, if a new series pass every 2 months instead of 4 is not enough then maybe its the community just not being interested.
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
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    Reinhardt Azureheim
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    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    Dude if it aint fun nobody will play it, if a new series pass every 2 months instead of 4 is not enough then maybe its the community just not being interested.
    Dude how high on glue are you?

    The mode is objectively speaking fun, the frequency of Casual queue is a massive testament to this. If it isn't fun for you, tough I guess but the speed of queues speak for themselves.

    Ranked is literally Casual but supposedly with better rewards for the effort you put in, if information like this doesn't reach you when served on a silver platter then nothing will.
    (2)

  6. #6
    Player
    Towa-Musa's Avatar
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    Towa Musa
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    Mateus
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    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Dude how high on glue are you?

    The mode is objectively speaking fun, the frequency of Casual queue is a massive testament to this. If it isn't fun for you, tough I guess but the speed of queues speak for themselves.

    Ranked is literally Casual but supposedly with better rewards for the effort you put in, if information like this doesn't reach you when served on a silver platter then nothing will.
    How high on glue are YOU?!

    1. Fun is subjective and not everybody will enjoy ranked like you do.

    2. If nobody wants to bother with ranked without there being incentive then its just not worth playing

    3. they still have yet to bring rival wings to roulettes so we will continue to suffer.
    (3)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
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    Reinhardt Azureheim
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    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    How high on glue are YOU?!

    1. Fun is subjective and not everybody will enjoy ranked like you do.

    2. If nobody wants to bother with ranked without there being incentive then its just not worth playing

    3. they still have yet to bring rival wings to roulettes so we will continue to suffer.
    1.) specifically BECAUSE fun is subjective and casual queue being highly frequented even during off hours it gains to say that Crystalline Conflict is not a mode that suffers from how it is played, it is Ranked that has completely meaningless incentive and therefore struggles to justify the existence past the initial rush, like why even have seasons at this point if you get nothing meaningful out of it?

    2.) "If nobody wants to do and invest time in X because there is nothing to gain from it people won't do it because it is not worth their time" - holy shoot, you finally got it! It's almost like the identical mode with less restrictions and same relevant rewards (Trophy Crystals via Battle Pass) outshines the mode with increased restrictions, same boring currency and mediocre-to-terrible Framer Kits is not enough for people to do ranked!

    3.) Off-topic, but 100% agree, Rival Wings Daily Challenge is massively needed.
    (1)

  8. #8
    Player
    Nezerius's Avatar
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    Gridania
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    Rintha Elenah
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    Balmung
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    Lancer Lv 90
    Quote Originally Posted by Towa-Musa View Post
    You.... literally did nothing to disprove my point...
    Your point being the implication that the surge in activity is solely due to the start of a new Series. My point being that this surge of activity exists with the start of every PvP season, regardless of a new Series being released.

    Quote Originally Posted by Towa-Musa View Post
    Dude if it aint fun nobody will play it, if a new series pass every 2 months instead of 4 is not enough then maybe its the community just not being interested.
    Once more, I'd like to point out that doubling the amount of Series doesn't mean SE will double the amount of resources spent on designing rewards. You would just end up with more Series that have simple recolours, or very basic mounts.
    (0)

  9. #9
    Player
    Towa-Musa's Avatar
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    Towa Musa
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    Mateus
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    Quote Originally Posted by Nezerius View Post
    Your point being the implication that the surge in activity is solely due to the start of a new Series. My point being that this surge of activity exists with the start of every PvP season, regardless of a new Series being released.


    Once more, I'd like to point out that doubling the amount of Series doesn't mean SE will double the amount of resources spent on designing rewards. You would just end up with more Series that have simple recolours, or very basic mounts.
    Alright, if you're so certain this won't work and im wrong. i wanna hear what your idea is... certainly it must be better then mine.
    (0)