pretty sure correlation is causation buddy, i have been getting instant ques for the last couple of days and the fact that it comes right after the new series pass proves that. Ranked players wanted a solution to the population issue and this would fix it.Correlation isn't causation and an early rise of player count does nothing about mid- to late season queues. Nothing is at stake, therefore high-end PvPers also have no reason to seriously hone their craft either.
An initial rush of players happened every single season even before Crystalline Conflict - it is retaining a healthy player count beyond this that both Feast and CC ranked fail to do, for almost completely separate reasons.
The Series Pass just happens to exist and has no actual bearing on Ranked.



1.) There are two seasons per series cycle. If correlation is causation according to you (also please don't call me "buddy") explain to me the initial surge of players on a fresh season drop when people start with reduced rank and climb back up only to park it later down the line again at Plat/Diamond/Crystal and then proceed to not play until next season, even without a new series pass.
2.) The initial surge of players is great, however once again: the problem is player retention AFTER the initial player surge, which has dropped sharply past CC season 1.
3.) You completely fail to address the "nothing is at stake, therefore high-end pvpers also have no reason to seriously hone their craft" a.k.a. lessened quality of games in the highest brackets, which we are supposed to magically enjoy somehow.
And I know I have been talking about it Ad Nauseam, but seriously - if my goal is to farm the battle pass, why would I play Ranked if I can just go into casual for easier games and none of the stress? Some small extra amount of Trophy Crystals and a for the 4th time now re-used Tier portrait is not an actual reason to play Ranked. Quality games would be one, but where are the people putting in effort for quality games?
So? you still got the player population, the rest is mostly a community problem.1.) There are two seasons per series cycle. If correlation is causation according to you (also please don't call me "buddy") explain to me the initial surge of players on a fresh season drop when people start with reduced rank and climb back up only to park it later down the line again at Plat/Diamond/Crystal and then proceed to not play until next season, even without a new series pass.
2.) The initial surge of players is great, however once again: the problem is player retention AFTER the initial player surge, which has dropped sharply past CC season 1.
3.) You completely fail to address the "nothing is at stake, therefore high-end pvpers also have no reason to seriously hone their craft" a.k.a. lessened quality of games in the highest brackets, which we are supposed to magically enjoy somehow.
And I know I have been talking about it Ad Nauseam, but seriously - if my goal is to farm the battle pass, why would I play Ranked if I can just go into casual for easier games and none of the stress? Some small extra amount of Trophy Crystals and a for the 4th time now re-used Tier portrait is not an actual reason to play Ranked. Quality games would be one, but where are the people putting in effort for quality games?



...for a Season to be more than an initial farce it needs player retention to be successful. Having the player population for 2-3 weeks out of maybe 8-9 is not a good thing.
This is done by incentivising players of all skill levels to continue either by improving the rewards of individual skill tiers (bronze, silver, gold, plat, etc) with a reward that is unique to Ranked (i.e. a currency that isn't trophy crystals), which enables many skill tiers to continue playing rather than dying off due to lack of incentivisation.
Like come on Towa, you can't be "this" ignorant about what the mode needs from the developer's side to stay successful? You are saying it is a community problem - we are literally organising times for everyone to queue up and have hosted events in the past to encourage queue pops.
Last edited by Reinhardt_Azureheim; 01-14-2023 at 04:38 AM. Reason: grammar
Dude if it aint fun nobody will play it, if a new series pass every 2 months instead of 4 is not enough then maybe its the community just not being interested....for a Season to be more than an initial farce it needs player retention to be successful. Having the player population for 2-3 weeks out of maybe 8-9 is not a good thing.
This is done by incentivising players of all skill levels to continue either by improving the rewards of individual skill tiers (bronze, silver, gold, plat, etc) with a reward that is unique to Ranked (i.e. a currency that isn't trophy crystals), which enables many skill tiers to continue playing rather than dying off due to lack of incentivisation.
Like come on Towa, you can't be "this" ignorant about what the mode needs from the developer's side to stay successful? You are saying it is a community problem - we are literally organising times for everyone to queue up and have hosted events in the past to encourage queue pops.



Dude how high on glue are you?
The mode is objectively speaking fun, the frequency of Casual queue is a massive testament to this. If it isn't fun for you, tough I guess but the speed of queues speak for themselves.
Ranked is literally Casual but supposedly with better rewards for the effort you put in, if information like this doesn't reach you when served on a silver platter then nothing will.
How high on glue are YOU?!Dude how high on glue are you?
The mode is objectively speaking fun, the frequency of Casual queue is a massive testament to this. If it isn't fun for you, tough I guess but the speed of queues speak for themselves.
Ranked is literally Casual but supposedly with better rewards for the effort you put in, if information like this doesn't reach you when served on a silver platter then nothing will.
1. Fun is subjective and not everybody will enjoy ranked like you do.
2. If nobody wants to bother with ranked without there being incentive then its just not worth playing
3. they still have yet to bring rival wings to roulettes so we will continue to suffer.


Your point being the implication that the surge in activity is solely due to the start of a new Series. My point being that this surge of activity exists with the start of every PvP season, regardless of a new Series being released.
Once more, I'd like to point out that doubling the amount of Series doesn't mean SE will double the amount of resources spent on designing rewards. You would just end up with more Series that have simple recolours, or very basic mounts.
Alright, if you're so certain this won't work and im wrong. i wanna hear what your idea is... certainly it must be better then mine.Your point being the implication that the surge in activity is solely due to the start of a new Series. My point being that this surge of activity exists with the start of every PvP season, regardless of a new Series being released.
Once more, I'd like to point out that doubling the amount of Series doesn't mean SE will double the amount of resources spent on designing rewards. You would just end up with more Series that have simple recolours, or very basic mounts.


Are you forgetting that this is the start of a new ranked season, coinciding with the release of a major patch?
New ranked seasons always have a surge of activity at the start. Combine this with the large influx of players coming back for the new patch, and the likelihood of more players queueing up for ranked increases. Obviously a new Series helps as well, but it's hardly the sole reason why you're getting instant queues right now.
You also have to keep in mind that even if they were to do new Series more often (for example, one per season), they wouldn't suddenly double the amount of resources spent on rewards. You'd just see more Series with overall "meh" rewards like the Series 2 dragon mount.
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