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  1. #11
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    873
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Parthmakeo View Post
    If they put anything rewarding for Ranked beyond what they have now, people would complain the rewards they want require effort than passively gaining EXP.

    as i said long ago in a post about this whole thing: By taking away a need to do Ranked they eliminated true "fomo" of PVP but also doomed it to being not desirable to be ran at a competitive level. That and they also eliminated Win trading by removing the ability to make a team of people you can properly coordinate with on CDs and abilities.

    Face it: PVP since it's inception in 14 has and always will be an afterthought compared to RPers and PVE players.
    They've just put something that people might deem less desirable as a reward now, namely a frame.

    And no, PvP is clearly not an afterthought when they've literally implemented so many changes people have been wanting in PvE forever (especially healers) in PvP, in the exact form that people want it. It feels more like there is a disconnect between players and devs on so many things at times.
    (0)

  2. #12
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    and now population for ranked skyrocketed, isn't that interesting?
    maybe a more frequent series pass may be needed to keep CC afloat?
    Correlation isn't causation and an early rise of player count does nothing about mid- to late season queues. Nothing is at stake, therefore high-end PvPers also have no reason to seriously hone their craft either.

    An initial rush of players happened every single season even before Crystalline Conflict - it is retaining a healthy player count beyond this that both Feast and CC ranked fail to do, for almost completely separate reasons.

    The Series Pass just happens to exist and has no actual bearing on Ranked.
    (1)

  3. #13
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Correlation isn't causation and an early rise of player count does nothing about mid- to late season queues. Nothing is at stake, therefore high-end PvPers also have no reason to seriously hone their craft either.

    An initial rush of players happened every single season even before Crystalline Conflict - it is retaining a healthy player count beyond this that both Feast and CC ranked fail to do, for almost completely separate reasons.

    The Series Pass just happens to exist and has no actual bearing on Ranked.
    pretty sure correlation is causation buddy, i have been getting instant ques for the last couple of days and the fact that it comes right after the new series pass proves that. Ranked players wanted a solution to the population issue and this would fix it.
    (0)

  4. #14
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    They should at the very least make titles for multi-top 100 finishes if they want to be lazy about the rewards.
    (2)

  5. #15
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    pretty sure correlation is causation buddy, i have been getting instant ques for the last couple of days and the fact that it comes right after the new series pass proves that. Ranked players wanted a solution to the population issue and this would fix it.
    1.) There are two seasons per series cycle. If correlation is causation according to you (also please don't call me "buddy") explain to me the initial surge of players on a fresh season drop when people start with reduced rank and climb back up only to park it later down the line again at Plat/Diamond/Crystal and then proceed to not play until next season, even without a new series pass.

    2.) The initial surge of players is great, however once again: the problem is player retention AFTER the initial player surge, which has dropped sharply past CC season 1.

    3.) You completely fail to address the "nothing is at stake, therefore high-end pvpers also have no reason to seriously hone their craft" a.k.a. lessened quality of games in the highest brackets, which we are supposed to magically enjoy somehow.

    And I know I have been talking about it Ad Nauseam, but seriously - if my goal is to farm the battle pass, why would I play Ranked if I can just go into casual for easier games and none of the stress? Some small extra amount of Trophy Crystals and a for the 4th time now re-used Tier portrait is not an actual reason to play Ranked. Quality games would be one, but where are the people putting in effort for quality games?
    (2)

  6. #16
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Towa-Musa View Post
    pretty sure correlation is causation buddy, i have been getting instant ques for the last couple of days and the fact that it comes right after the new series pass proves that. Ranked players wanted a solution to the population issue and this would fix it.
    Are you forgetting that this is the start of a new ranked season, coinciding with the release of a major patch?

    New ranked seasons always have a surge of activity at the start. Combine this with the large influx of players coming back for the new patch, and the likelihood of more players queueing up for ranked increases. Obviously a new Series helps as well, but it's hardly the sole reason why you're getting instant queues right now.

    You also have to keep in mind that even if they were to do new Series more often (for example, one per season), they wouldn't suddenly double the amount of resources spent on rewards. You'd just see more Series with overall "meh" rewards like the Series 2 dragon mount.
    (1)

  7. #17
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Nezerius View Post
    Are you forgetting that this is the start of a new ranked season, coinciding with the release of a major patch?

    New ranked seasons always have a surge of activity at the start. Combine this with the large influx of players coming back for the new patch, and the likelihood of more players queueing up for ranked increases. Obviously a new Series helps as well, but it's hardly the sole reason why you're getting instant queues right now.

    You also have to keep in mind that even if they were to do new Series more often (for example, one per season), they wouldn't suddenly double the amount of resources spent on rewards. You'd just see more Series with overall "meh" rewards like the Series 2 dragon mount.
    You.... literally did nothing to disprove my point...
    (1)

  8. #18
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) There are two seasons per series cycle. If correlation is causation according to you (also please don't call me "buddy") explain to me the initial surge of players on a fresh season drop when people start with reduced rank and climb back up only to park it later down the line again at Plat/Diamond/Crystal and then proceed to not play until next season, even without a new series pass.

    2.) The initial surge of players is great, however once again: the problem is player retention AFTER the initial player surge, which has dropped sharply past CC season 1.

    3.) You completely fail to address the "nothing is at stake, therefore high-end pvpers also have no reason to seriously hone their craft" a.k.a. lessened quality of games in the highest brackets, which we are supposed to magically enjoy somehow.

    And I know I have been talking about it Ad Nauseam, but seriously - if my goal is to farm the battle pass, why would I play Ranked if I can just go into casual for easier games and none of the stress? Some small extra amount of Trophy Crystals and a for the 4th time now re-used Tier portrait is not an actual reason to play Ranked. Quality games would be one, but where are the people putting in effort for quality games?
    So? you still got the player population, the rest is mostly a community problem.
    (0)

  9. #19
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    So? you still got the player population, the rest is mostly a community problem.
    ...for a Season to be more than an initial farce it needs player retention to be successful. Having the player population for 2-3 weeks out of maybe 8-9 is not a good thing.

    This is done by incentivising players of all skill levels to continue either by improving the rewards of individual skill tiers (bronze, silver, gold, plat, etc) with a reward that is unique to Ranked (i.e. a currency that isn't trophy crystals), which enables many skill tiers to continue playing rather than dying off due to lack of incentivisation.

    Like come on Towa, you can't be "this" ignorant about what the mode needs from the developer's side to stay successful? You are saying it is a community problem - we are literally organising times for everyone to queue up and have hosted events in the past to encourage queue pops.
    (2)
    Last edited by Reinhardt_Azureheim; 01-14-2023 at 04:38 AM. Reason: grammar

  10. #20
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    447
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Its fine they just have to have a new mount and armor every 2 weeks and this activity keeps up
    (0)

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