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  1. #51
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,685
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Sorry for chopping quote, trying to save characters. Lemme know if you feel I missed anything

    Quote Originally Posted by Midareyukki View Post
    Also potentially more varied mechanics than your average glowy puddle of death. Which, again, is what Euphrosyne is.
    This is true, actually. I guess the issue is how basic the "dodge the AoE" variant tends to be a lot of the time here. Point blanks, donuts and half the arena.

    Quote Originally Posted by Midareyukki View Post
    I agree. The most creative AR is Delubrum. What I like about Delubrum Reginae's position-based mechanics is that either they go by fast, have a specific pattern that you need to pay attention to, or mechanics that require you to understand the mechanic as a whole to know what to dodge and even what to get hit by.
    Phantom running, fire and ice, keep track of the queen, etc. Yeah, it's just a fun place generally imho.

    Quote Originally Posted by Midareyukki View Post
    ARs have never been complex, no, but there definitely was a bit more effort from our part while playing in different ones than others. All of them are easy, they're casual content. But some are a bit more demanding from you than others, asking for a bit more effort or coordination.

    Even Aglaia was a bit more demanding. You had to be careful with positioning in Rhalgr. You needed to figure out the hammer thing and some people struggle with it on Byregot.

    So the key takeaway is that even by casual standards, Euphrosyne is really, really easy.
    Compared to other raids it's on the easy side.
    My take away, from seeing your perspective, is that this isn't so much about how many "Dodge the AoE" mechanics there are, but how creatively they are presented. More stuff like Fire and Ice in DR, and more "Chose the right finger to get knocked into" rather than just "Run close for knockback" and I think this is fair enough. Again, I'm no game dev, so I can only express how I feel from a player's perspective. I really enjoyed Euphy for what it is, but you make a ton of fair points, and I can respect that. In this case, I hope the last raid of the set will be a bit more wild even if the mechanics remain what we know.
    (0)

  2. #52
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,685
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Honestly reading these comments makes me bummed as hell about myself, because I find the latter two bosses extremely painful to understand telegraphs of. We did a 23/24 blind FC run and we all died a bunch, and in my second run a lot of the times on Menphina I'd no clue what telegraph I was looking for.

    I'm probably just going to be called bad but I personally would have screamed if things were any harder or faster.
    Unlike what some will tell you, difficulty in PvE content is rather subjective imho. What's easy for some may be hard for others and vice versa. I've never been good at action games. I'm ok at XIV just from how much I've played it, but I struggle with anything beyond EX and I don't even run those that much anymore. Don't feel bad if you find yourself struggling. I always ask if I'm having trouble with a specific mechanic, and then try my best to do it right, and if it doesn't work, there's always more chances to try in the future.

    Menphina has a few things:
    - Watch floor for half icy circle below her and avoid that half of the arena.
    - Big moon always shoots in the middle
    - Little moon circles explode based in how full they are. Start standing in a new moon and move after other circles have exploded.
    - Wolf has a wing thingy which indicates the side he'll blast. Look at wing and at Memphina's circle from earlier to determine safe spot.

    Don't be discouraged!
    (6)
    Last edited by DiaDeem; 01-13-2023 at 02:41 PM.

  3. #53
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I do wish Memphina did more stunning performance like Nald'Thal...

    But Dalamud is cute doggo so I don't mind whole raid
    (2)

  4. #54
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,664
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    The devs gave it to them with Orbonne, and the playerbase failed miserably. Of course, someone will likely come around and try to make that seem like a figment of my imagination, and I will be happy to bring up the patch notes where Cid was nerfed to the ground. And the only reason why players survive Grand Cross now is due to ilv bloat. Players fail grid mechanics in alliance raids like crazy.
    And I will point to the date of that nerf: well over a year after Orbonne was released. In other words, the raid was nerfed long after its relevancy. You're also confusing the actual reason why they nerfed it. People were leaving because it simply isn't worthwhile EXP wise to run Orbonne over spamming Crystal Tower. Unlike Rabanastre and Ridorana which were power crept due to ilvl syncing, Orbonne wasn't. At least not anywhere to the same extent. To further bolster this point, people have been asking for Echo for the Nier raids which were notoriously easy. They still take 30-40 minutes when LotA takes fifteen and offers the exact same rewards.

    The primary issue with Alliance Roulette has always been the imbalanced rewards; something the devs refuse to address. It's why getting Nier raids to pop nowadays will set you back potentially hours. Nobody wants to do them.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #55
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Yeah, disappointing after both Ivalice and Nier.

    Didn't even get Lb3 off.
    (1)

  6. #56
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    And I will point to the date of that nerf: well over a year after Orbonne was released. In other words, the raid was nerfed long after its relevancy. You're also confusing the actual reason why they nerfed it. People were leaving because it simply isn't worthwhile EXP wise to run Orbonne over spamming Crystal Tower. Unlike Rabanastre and Ridorana which were power crept due to ilvl syncing, Orbonne wasn't. At least not anywhere to the same extent. To further bolster this point, people have been asking for Echo for the Nier raids which were notoriously easy. They still take 30-40 minutes when LotA takes fifteen and offers the exact same rewards.

    The primary issue with Alliance Roulette has always been the imbalanced rewards; something the devs refuse to address. It's why getting Nier raids to pop nowadays will set you back potentially hours. Nobody wants to do them.
    I recall joining lots of alliance raids in SB with groups in progress because they had repeatedly wiped at TG CID, I have never ever been queued into an Aglaia or Euphrosyne in progress.

    Anecdotal as it may be I think there was a difference in difficulty.
    (0)

  7. #57
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    the last AR that have pretty good difficulty are puppets bunker. it's still "move here to dodge the incoming attack" but they way they telegraph the mechanics is pretty good.

    People that are queueing DR AR and complaining that they got a long and hard ( ͡° ͜ʖ ͡°) AR is their own fault. the purpose of DR is to help new players to do the content.
    (0)

  8. 01-13-2023 03:22 PM

  9. #58
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,001
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    While the mechanics are all on the easier side, the visibility on the hand---at least to me personally, was a bit too much. To think I've also disabled other's VFX too.
    1. Nophica's background changes and her donut/point blanks blends so well it's hard to see the visual cue especially when there's leftover VFX playing from previous attack.
    2. The adds before Halone: silvery-blue environment plus silvery-blue AoE VFX. Red carpets are often obscured by the lingering VFXs..
    3. Menphina: same with the adds before Halone, just to a lesser extent.

    Thankfully cast bar helps to some extent. Althyk-Nymeia and Halone are all fine.
    (3)

  10. #59
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    There is nothing any of us can say or do to tell Yoshi P and his Battle Designer (whoever he is) that his content is too easy in normal battles whether it be regular monsters,enemies, and bosses. I think they actually know its too easy because how many times as a community we tried to address this to them, but it falls on deaf ears? Its all about the money.

    I'm sure its money reasons to keep many casual people subbed for this kind of MMORPG attraction thus the nerfs over the years, I get it, the devs don't want to go too hard, but I hope they realize they're destroying whatever fun can be found in this game.

    I hate that anything remotely fun is found beyond the normal stuff, I found myself not doing roulette that much anymore because I'm getting tired of the borefest of boring battles that don't really bring out the Dynamics of a party that much and it has been that way for many years now.

    There is a quick fix for all of this, but they don't want to do it.

    Simply speed up the mechanics on every single monster in this game, it will fix almost everything, and actually make things exciting for once. Its literally the mechanic speed of every single battle that is causing this game to be too easy, and not the mechanics itself.

    Its too late to adjust party dynamics since they choose to "streamline" every job whatever that means to Yoshi P at the time, but at least they can simply adjust Mechanic Speed of everything from 2.0 to now.

    I don't dislike the casual players just to make this clear, but I just want it to be known there is players like me that are getting shafted because we feel like the Normal Battle Designs feel more like I'm playing a visual novel script rather than it being challenging fun. It doesn't feel right how by lvl 60-70 that content hasn't even progressively gotten even more challenging and has stayed the same all the way to Endwalker with very few exceptions.

    How is this a Final Fantasy Game when higher level enemies and bosses are not even a challenge? Traditionally they should be, but not in this Final Fantasy. Their narrow reasoning is simply play Extreme, Savage, and Ultimate, but that is not the point but the principle of the matter they continuously refuse to address.
    (5)
    Last edited by Kaliesto; 01-13-2023 at 03:36 PM.

  11. #60
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    And I will point to the date of that nerf: well over a year after Orbonne was released. In other words, the raid was nerfed long after its relevancy. You're also confusing the actual reason why they nerfed it. People were leaving because it simply isn't worthwhile EXP wise to run Orbonne over spamming Crystal Tower. Unlike Rabanastre and Ridorana which were power crept due to ilvl syncing, Orbonne wasn't. At least not anywhere to the same extent. To further bolster this point, people have been asking for Echo for the Nier raids which were notoriously easy. They still take 30-40 minutes when LotA takes fifteen and offers the exact same rewards.

    The primary issue with Alliance Roulette has always been the imbalanced rewards; something the devs refuse to address. It's why getting Nier raids to pop nowadays will set you back potentially hours. Nobody wants to do them.
    This is another problem with Alliance Raids. The argument that everything needs to be as easy as Crystal Tower otherwise people will just dodge it is not a problem with the raid being too hard, it's a problem with Alliance Raid tuning in general. For the life of me I don't understand why they won't implement ilvl sync into Alliance Raids because it creates such a ridiculous gap between the 1st tier raid and the 3rd tier raid despite having the same rewards. Crystal Tower itself is a whole entire problem on its own since it's mandatory for MSQ. I feel like at this point it should just be separated into its own roulette.

    Even worse is that it makes the older raids into jokes and you never get to play them as intended once their patch is over and everyone outgears them. Regardless of how you feel about Alliance Raid difficulty, who really thinks it's a good thing that you can just skip the balance mechanic in Nald'thal because he dies so fast? By 6.5 and onwards when people outgear the raid by 60-70 ilvls a new player will NEVER get to see that mechanic unless they do a PF group that runs min ilvl or stops DPS on purpose. The devs are just ruining their own content they worked so hard on.
    (10)

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