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  1. #71
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Random note but I can't wait until lock out ends on these raids. There's so many nice looking pieces... I didn't know alliance raids had lockouts even.

    Did my second run(no deaths, and the group absolutely melted Nophica).
    (1)

  2. #72
    Player
    YukishiroKurotsuki's Avatar
    Join Date
    Jan 2023
    Posts
    2
    Character
    Yukishiro Kurotsuki
    World
    Exodus
    Main Class
    Dancer Lv 90
    Unlike the majority of people that have posted here I found Euphrosyne perfect in difficulty. I died a few times in most mechanics, eventually learning them and next week when I do it I won't have any issues. Not everyone goes into this game looking for a challenge. I don't have any complaints about this alliance raid since the difficulty is easy enough to do weekly without frustration and unlike the Nier raids it doesn't feel like the bosses have overly inflated HP values. And really that's what content like this should be. It's content people that avoid savage are going to be doing for many weeks for gear. When you increase the difficulty of normal content, what you're really saying is you want content to take much longer. And that's what would happen since you might still breeze through it but you've made it so it's too difficult for others and now you have to work harder to counter the damage lost from all the dead folks around.

    As some people have said here, what's easy for some people is challenging for others. It feels like this alliance raid hit the mark to me where if you get hit by enough things you will die but it's not punishing to the point where you spend the entire time dead because mechanics get too confusing. Also bears in mind people learn mechanics at different rates and mechanics some players take for granted as "mindless and too easy" are mechanics others will struggle to get through and in some cases are just mechanics that for whatever reason don't click with a player. People with learning disabilities and other issues play the game as well and this can greatly further the challenge.

    Look I get that some people just don't have fun unless a battle has some sort of challenge to it but that's not what everyone playing a game seeks. FFXIV does a great job of giving us content that appeals to players like me that don't go looking for a challenge and content that is for people that want to be challenged. It may be boring and easy to you but without a doubt there are plenty of players that view these are their own version of savage. When you look at it from that perspective it can tell you the devs did the right thing by making this content more approachable. I was not around when Orbonne was new and I did not see it until after some of the nerfs. I would have found that raid horrible back then since it just feels too punishing for normal content and even with the nerfs I first encountered, the fights would routinely take 90+ minutes. That might be fun to others but as I said, taking that long to clear it is not fun to me and I can't imagine having to go through that on a weekly basis for 2 months+.
    (9)

  3. #73
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,049
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DiaDeem View Post
    Something you can try to do is ask a friend who knows safe zones if you can mark them with a Square of Safety which is one of the markers you can have, and just follow them as best as you can. Something you can try too, is see who's remained alive for a while, select them and pick Focus Target. You can do that with any player as only you will see the constant marker above them, and then you can follow them around. I've done this before sometimes. And as general advice (that worked for me) try to think of XIV as a dance you have to learn. Most fights are choreographed, so you can learn the dance by following friend or Focus Targeted player. Then you can start gaining more confidence next time you're participating in the content.

    Best of luck!
    Thank you for the advice - appreciated, and I'll try to put it to use. Still not overly confident, but will definitely try it!
    (1)

  4. #74
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alleo View Post
    I agree with you OP when it comes to the fights themselves. I dont know why but it does feel a bit lacking compared to the first one.
    I disagree about it being too easy. Balancing something like that is hard imo. I guess I got lucky and had quite a few people in the raid that already did it. Thus we did not wipe once. I watched some youtube videos from streamers and it was a wipe fest for some of them.

    In the end, as you said, this content is meant to be run quite a bit. If its so hard that the mistakes of one group can bascially lead to a wipe it would get too annoying. Do you really wanna wipe again and again because one group is full of newer players while you are on your xth run?
    At the very least, the HP values of the bosses should be high enough where mechanics can't be skipped. If the bosses are melting this fast now, there can be players new to the raid several months from now who will never see them. As an example, the three gunship battle (2nd boss) in Puppet's Bunker has a star AoE mechanic that is fun to dodge by finding a safe spot where you can still keep uptime that is really only seen unless someone either mistakenly or deliberately targets another alliance with their line stack marker, or if several players are new, or just not very good with optimizing their DPS and evasion.

    Puppet's Bunker is still pretty fun to run, and I think it would be a good setting point of where release day difficulty should be set for a 24man.
    (0)

  5. #75
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I think it's just that we have all got used to the kind of combat mechanics they use by now. And due to the nature of alliance raids, they can't put in mechanics that require everyone to know their place. People who do Extremes and Savage are bound to find the combat boring.

    FFXIV tries to cater to a big audience to keep up the profits, and that means there are always going to be easy content targeted at the casual and leisure players who aren't interested in unforgiving content. And alliance raids are just that. Complaining about an alliance raid being too easy is like complaining your ice cream doesn't contain steak.

    I think it's fine. I love how the game has distributed its content. Don't go to an ice cream shop if you want steak.
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #76
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,932
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I like the raid. The gear looks greats too. I'm still trying to figure out some of the aoe patterns. Never really cared to chase gear in alliance raids other than Nier and now this raid set.
    (1)

  7. #77
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Agree that mechanic is easier compared to previous 24-man raids.



    Disagree that it should be harder/faster, or bosses become take longer to kill.



    Keep in mind that 24-man raid consists of 24 people with different skills. Some may be veteran ultimate raiders, some may have not yet learned to grow out of being WHM with Freecure or SAM with freestyle. Higher HP boss will just make it a miserable snorefest to crawl though like Nier raid. If it is become too mechanically-unforgiving like Nald'Thad fight where one troll/clueless person in the balance phase can wipe a whole 5 minute progress of raid, it becomes a RNG chorefest.


    Some will say Yoshi-P should stop babying players, but those baby-players who you keep looking down are the game's new generations of subs. Catering them by giving them some casual environment to have fun with and to grow attachment with the game is a right business strategy. 24-man raid should never be something challenging for the sake of raiders. Instead, it should be something that a majority of players can enjoy leisurely, and act as a casual test of mechanic knowledge for less-fluent players to pay attention to, with plenty of room for errors.
    (4)

  8. #78
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The only ivalice raid that was difficult was orbonne.
    And even then, only Cid.

    .
    I loved that fight kupo <3 the voice over was awesome..7 something 7 hells something 777 you won the circles jk kupo <3 but i did like the voice for his fight kupo <3

    Rubs voice was...not what I expected but doable kupo <3
    (0)
    Kupo!

  9. #79
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,664
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ath192 View Post
    I recall joining lots of alliance raids in SB with groups in progress because they had repeatedly wiped at TG CID, I have never ever been queued into an Aglaia or Euphrosyne in progress.

    Anecdotal as it may be I think there was a difference in difficulty.
    The two go hand in hand. While yes, Orbonne was more difficult, people left because it was more time efficient to simply eat a 30 minute penalty than stay for Orbonne if even a single wipe occurred. Had they buffed Orbonne's rewards, it wouldn't have been anywhere issue the problem.

    I'm not denying Orbonne was harder than its predecessors but rather that wasn't the primary reason for it being nerfed. Like I said, they left it alone throughout all of Stormblood and most of early Shadowbringers. So it wasn't as though this was a pressing concern for the dev team. Coincidentally, the nerf has all but ruined Thunder God Cid who is little more than a chump fight now as fairly any of his mechanics (even several at once) still won't kill you.

    Quote Originally Posted by PangTong View Post
    This is another problem with Alliance Raids. The argument that everything needs to be as easy as Crystal Tower otherwise people will just dodge it is not a problem with the raid being too hard, it's a problem with Alliance Raid tuning in general. For the life of me I don't understand why they won't implement ilvl sync into Alliance Raids because it creates such a ridiculous gap between the 1st tier raid and the 3rd tier raid despite having the same rewards. Crystal Tower itself is a whole entire problem on its own since it's mandatory for MSQ. I feel like at this point it should just be separated into its own roulette.

    Even worse is that it makes the older raids into jokes and you never get to play them as intended once their patch is over and everyone outgears them. Regardless of how you feel about Alliance Raid difficulty, who really thinks it's a good thing that you can just skip the balance mechanic in Nald'thal because he dies so fast? By 6.5 and onwards when people outgear the raid by 60-70 ilvls a new player will NEVER get to see that mechanic unless they do a PF group that runs min ilvl or stops DPS on purpose. The devs are just ruining their own content they worked so hard on.
    Their ilvl sync is a mess. There's absolutely no chance we're actually synced to the ilvl we're supposed to be when content within the same expansion already gets power crept. Having higher secondary stats shouldn't be enough to skip Aglaia and yet we can.

    My personal preference would be a sync that drops us to the highest ilvl we could obtain at the content's relevancy. Using Weeping City as an example, we'd be synced to the exact equivalent of i240. While that won't fix everything since job balance is non-existent below 80, it would help alleviate how ridiculously overpowered we are. If I had to guess why they haven't done this. They want to keep everything incredibly easy so new players can blitz through without feeling stuck. That seems to be their endeavour going forward and a lot of content is suffering for it.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #80
    Player
    Maxmaximillian's Avatar
    Join Date
    Aug 2015
    Posts
    8
    Character
    Nannerl Falkenrath
    World
    Lamia
    Main Class
    Lancer Lv 90
    I'd also like to chime in and say that I was... Surprised by the relative difficulty of this fight compared to other 24 man raids, particularly Aglaia. I didn't dislike the raid, far from it. I thought the boss designs, arena visuals, and music were fantastic, 10/10. But every boss felt like they were absolutely MELTING and I kept thinking during every phase transition "Okay now the crazy stuff is gonna happen," but apart from some things in Althyk/Nymeia and Halone, there weren't really any mechanics I saw that tripped people up. I want to see those really crazy, off the wall mechanics like in Orbonne. I still to this day get a kick out of seeing Mustadio snipe the raid or Ultima's mini maze, because cause it feels unique compared to other bosses. I don't think 24-man raids should be super challenging or anything, just more mechanically inventive.
    (0)

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