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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ath192 View Post
    I agree, the Devs pay way too much attention to the complaining that happens on this forum in regards to difficulty. A lot of players don't want the game to be a punishing hell hole of wipes that makes uber casual people quit, me included. But we also don't want the game to be a snooze fest steam roll.

    I highly enjoyed the Orbonne Monastery difficulty when it came out, and people were.... wait for it..... actually communicating and collaborating in chat to defeat the boss. What a novel concept in an MMO. unfortunately, the disadvantages that came with that is that the content was dead after it wasn't popular anymore because noone wanted to run it and risk wiping.

    Maybe the solution to this problem is to make it difficult like Orbonne Monastery while the loot cap exists and the raid is current, and after the loot cap drops in the same patch give it a 20% echo that makes it a snoozefest, that way people won't mind running it for new players in the future.

    Surely their design can standardize a 20 minute runtime for alliance raids on average with Echo tweaks so people don't cheat their way into CT all the time. But while its the hot item. Give us satisfying raids please.
    This is precisely where I'm at too. Even as someone who does all the high end content, I still enjoy a good chunk of the more casual stuff. 24 mans were always a highlight but since Shadowbringers, they've all been exceptionally easy. Their excuse with YorHa was they deliberately undertuned it because of potential players who were fans of those games but not necessarily experienced with MMOs. Admittedly, it's a pretty flimsy excuse considering by level 80, you'd expect people to have the basics down but c'est la vie. I and many others expected more of a return to Ivalice or Mhach but instead we seem to have gotten an even easier (or on par) 24 man series with the Twelve. While I do find the raids far and away better than YorHa, the lack of even the slightest difficulty really brings them down. I'm not looking for a wipe fest in casual content but I'd expect something above kindergartener level for the 24 man.

    Once again, it just feels like Endwalker is doubling down even harder on making the game incredibly easy save for very few exceptions.

    Quote Originally Posted by Simple_Barghest View Post
    mostly the problem is that they've really undertuned boss health.
    If they could get an HP bar buff and move faster on mechanics it might pick up.
    While I agree, they don't really have the mechanical variance to justify too much of an HP increase. A bigger issue is the bosses spend WAY too much time showing off their gimmick before ramping up. Rhalgr had the same problem. By the time he finally starts mixing up his portal mechanic, he's well over half dead. Upping their HP would help but I also think they just need to add more mechanics and trim the "learning process" down. We shouldn't be waiting upwards of 50% of a boss' HP before they get going.
    (2)
    Last edited by ForteNightshade; 01-13-2023 at 08:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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