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  1. #1
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Never found them difficult.



    Some people are just really bad at reading mechanics.



    People still stand under pillars today.
    You not having issues with those two bosses doesn't change the fact that a large part of the other 23 players did. Why do you think Construct 7's math mechanic turned into such a meme?
    (14)

  2. #2
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The only ivalice raid that was difficult was orbonne.
    And even then, only Cid.

    .
    I loved that fight kupo <3 the voice over was awesome..7 something 7 hells something 777 you won the circles jk kupo <3 but i did like the voice for his fight kupo <3

    Rubs voice was...not what I expected but doable kupo <3
    (0)
    Kupo!

  3. #3
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Doc_Seraph View Post
    I loved that fight kupo <3 the voice over was awesome..7 something 7 hells something 777 you won the circles jk kupo <3 but i did like the voice for his fight kupo <3

    Rubs voice was...not what I expected but doable kupo <3
    I loved joking around with the Alliances by saying at the beginning in a ominous text -

    BEWARE THE THUNDER GOD.
    (1)

  4. #4
    Player
    Sparky_Mage's Avatar
    Join Date
    Nov 2016
    Location
    Gridania
    Posts
    46
    Character
    Echoing Glacier
    World
    Balmung
    Main Class
    Bard Lv 90
    We need the return of Thunderlord Cid. I wanna see duty finder groups disband during the first week...

    Jokes aside though I get why they don't do that since Alliance Raids are suppose to be the more casual raiding content as compared to savage and ultimate's. At the very least I can be happy with the two savage alliance raids they gave us in Eureka and Bozja... though my disappointment this expansion we didn't get another Field Operation with a new savage alliance raid was rather large.
    (1)

  5. #5
    Player
    FatalFatalis's Avatar
    Join Date
    Jun 2021
    Posts
    103
    Character
    Fatal Fatalis
    World
    Louisoix
    Main Class
    Warrior Lv 90
    The immense majority of the mechanics were just "dodge aoe", it all felt pretty samey. I'm a bit sad that the only thing Dalamud (the dog) does is a half arena cleave, for example.

    Like you said, only fight I kinda enjoyed was the second one with the Astro and time accelerating mechanics, and even that last one was underused.
    Also, idk if it was just bad luck, but apparently there are 4 different Astro cards that can appear but I only saw 2 (one of them once).
    (2)

  6. #6
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,813
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I agree, the Devs pay way too much attention to the complaining that happens on this forum in regards to difficulty. A lot of players don't want the game to be a punishing hell hole of wipes that makes uber casual people quit, me included. But we also don't want the game to be a snooze fest steam roll.

    I highly enjoyed the Orbonne Monastery difficulty when it came out, and people were.... wait for it..... actually communicating and collaborating in chat to defeat the boss. What a novel concept in an MMO. unfortunately, the disadvantages that came with that is that the content was dead after it wasn't popular anymore because noone wanted to run it and risk wiping.

    Maybe the solution to this problem is to make it difficult like Orbonne Monastery while the loot cap exists and the raid is current, and after the loot cap drops in the same patch give it a 20% echo that makes it a snoozefest, that way people won't mind running it for new players in the future.

    Surely their design can standardize a 20 minute runtime for alliance raids on average with Echo tweaks so people don't cheat their way into CT all the time. But while its the hot item. Give us satisfying raids please.
    (14)

  7. #7
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ath192 View Post
    I agree, the Devs pay way too much attention to the complaining that happens on this forum in regards to difficulty. A lot of players don't want the game to be a punishing hell hole of wipes that makes uber casual people quit, me included. But we also don't want the game to be a snooze fest steam roll.

    I highly enjoyed the Orbonne Monastery difficulty when it came out, and people were.... wait for it..... actually communicating and collaborating in chat to defeat the boss. What a novel concept in an MMO. unfortunately, the disadvantages that came with that is that the content was dead after it wasn't popular anymore because noone wanted to run it and risk wiping.

    Maybe the solution to this problem is to make it difficult like Orbonne Monastery while the loot cap exists and the raid is current, and after the loot cap drops in the same patch give it a 20% echo that makes it a snoozefest, that way people won't mind running it for new players in the future.

    Surely their design can standardize a 20 minute runtime for alliance raids on average with Echo tweaks so people don't cheat their way into CT all the time. But while its the hot item. Give us satisfying raids please.
    I feel the same way. If the reason the raids are so easy is because of some hypothetical distant future where totally new and inexperienced players struggle to get through old story content, then couldn't they at least wait until that future is real to nerf it? While it's current content, it is expected that the active playerbase will be running it regularly, so even if a player is not good enough on their own, there are enough competent players running the content that they can be carried through no problem. This is the whole reason the Echo system exists!

    That was the case throughout all of Heavensward and Stormblood, I don't know why in Shadowbringers they decided Alliance Raids should be total pushovers. Overcorrection from Orbonne maybe? But even then, Nier was not as easy as Myths of the Realm so far, and no one complained that Nier was too hard. So I don't know why they made it even easier.
    (2)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by PangTong View Post
    I feel the same way. If the reason the raids are so easy is because of some hypothetical distant future where totally new and inexperienced players struggle to get through old story content, then couldn't they at least wait until that future is real to nerf it? While it's current content, it is expected that the active playerbase will be running it regularly, so even if a player is not good enough on their own, there are enough competent players running the content that they can be carried through no problem. This is the whole reason the Echo system exists!

    That was the case throughout all of Heavensward and Stormblood, I don't know why in Shadowbringers they decided Alliance Raids should be total pushovers. Overcorrection from Orbonne maybe? But even then, Nier was not as easy as Myths of the Realm so far, and no one complained that Nier was too hard. So I don't know why they made it even easier.



    People thought the Nier raids were hard?



    News to me. I remember a lot of people hating on them for other reasons, like "this should have just been an event, why did they make a collab our alliance raids for a whole expansion" type complaints. Never "omg raid tier so hard"



    Mhach raids were also easy. Only annoying boss was ozma because people can't mechanics.
    (8)

  9. #9
    Player
    Bunnycake's Avatar
    Join Date
    Nov 2017
    Location
    Shaaloani
    Posts
    836
    Character
    Yuki Yagami
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    People thought the Nier raids were hard?



    News to me. I remember a lot of people hating on them for other reasons, like "this should have just been an event, why did they make a collab our alliance raids for a whole expansion" type complaints. Never "omg raid tier so hard"



    Mhach raids were also easy. Only annoying boss was ozma because people can't mechanics.
    If I'm not mistaken, back then didn't the first boss from Dun Scaith blew you off the platform when it appears? Seeing people randomly go to the middle before it shows up makes me think they're gonna be blown off lol. For Nier imho the only raid I find fun is Puppet's Bunker.
    (0)

    Quote Originally Posted by Allegor View Post
    Hrothgar so done with being second class that they summon their own primal to give them hair.
    Quote Originally Posted by Oizen View Post
    Matsya is an elephant. I cant blame them for not casting the voice to a talking elephant.

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    People thought the Nier raids were hard?
    Mostly they felt like the bosses had too much HP for what they did, so the fights dragged. That and the second boss in the Bunker, but that was mostly trolls aiming the stack laser at other parties.

    Not really digging Euphrosyne, but I wasn't that thrilled by Aglaia either. The Twelve just aren't a very interesting topic to me, and the gear isn't my style, so running it feels more like an obligation than actually wanting to do it.
    (5)

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