Page 3 of 16 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 159
  1. #21
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    People thought the Nier raids were hard?
    Mostly they felt like the bosses had too much HP for what they did, so the fights dragged. That and the second boss in the Bunker, but that was mostly trolls aiming the stack laser at other parties.

    Not really digging Euphrosyne, but I wasn't that thrilled by Aglaia either. The Twelve just aren't a very interesting topic to me, and the gear isn't my style, so running it feels more like an obligation than actually wanting to do it.
    (5)

  2. #22
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    People suddenly realizing that FFXIV is actually an easy game?

    And before anyone says Ivalice or Nier where harder, no. The mechanics were just as easy to follow as then.
    (9)

  3. #23
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Never found them difficult.



    Some people are just really bad at reading mechanics.



    People still stand under pillars today.
    You not having issues with those two bosses doesn't change the fact that a large part of the other 23 players did. Why do you think Construct 7's math mechanic turned into such a meme?
    (14)

  4. #24
    Player
    ameliaw's Avatar
    Join Date
    May 2022
    Posts
    255
    Character
    Miyu Bubbles
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    I don't really care about difficulty as much as I care about how Aglaia was way more creative and entertaining. Nophica's fight is also awful for the eyes.
    Euphrosyne really feels like just another dungeon.
    (1)

  5. #25
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    The mechanics are very much the standard thing we get in the game, the execution was probably a bit more demanding on Ivalice and Nier than what Euprhosyne has. Because overall, yeah, this one, new alliance raid is very, very easy.

    Easier than normal. That's what people mean.
    (2)

  6. #26
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nezerius View Post
    You not having issues with those two bosses doesn't change the fact that a large part of the other 23 players did. Why do you think Construct 7's math mechanic turned into such a meme?



    Because people didn't read the information given to them?



    Everything turns into memes these days. Basing things on whether or not it's Meme status is silly.
    (1)

  7. #27
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    mostly the problem is that they've really undertuned boss health.
    If they could get an HP bar buff and move faster on mechanics it might pick up.
    (0)

  8. #28
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ath192 View Post
    I agree, the Devs pay way too much attention to the complaining that happens on this forum in regards to difficulty. A lot of players don't want the game to be a punishing hell hole of wipes that makes uber casual people quit, me included. But we also don't want the game to be a snooze fest steam roll.

    I highly enjoyed the Orbonne Monastery difficulty when it came out, and people were.... wait for it..... actually communicating and collaborating in chat to defeat the boss. What a novel concept in an MMO. unfortunately, the disadvantages that came with that is that the content was dead after it wasn't popular anymore because noone wanted to run it and risk wiping.

    Maybe the solution to this problem is to make it difficult like Orbonne Monastery while the loot cap exists and the raid is current, and after the loot cap drops in the same patch give it a 20% echo that makes it a snoozefest, that way people won't mind running it for new players in the future.

    Surely their design can standardize a 20 minute runtime for alliance raids on average with Echo tweaks so people don't cheat their way into CT all the time. But while its the hot item. Give us satisfying raids please.
    This is precisely where I'm at too. Even as someone who does all the high end content, I still enjoy a good chunk of the more casual stuff. 24 mans were always a highlight but since Shadowbringers, they've all been exceptionally easy. Their excuse with YorHa was they deliberately undertuned it because of potential players who were fans of those games but not necessarily experienced with MMOs. Admittedly, it's a pretty flimsy excuse considering by level 80, you'd expect people to have the basics down but c'est la vie. I and many others expected more of a return to Ivalice or Mhach but instead we seem to have gotten an even easier (or on par) 24 man series with the Twelve. While I do find the raids far and away better than YorHa, the lack of even the slightest difficulty really brings them down. I'm not looking for a wipe fest in casual content but I'd expect something above kindergartener level for the 24 man.

    Once again, it just feels like Endwalker is doubling down even harder on making the game incredibly easy save for very few exceptions.

    Quote Originally Posted by Simple_Barghest View Post
    mostly the problem is that they've really undertuned boss health.
    If they could get an HP bar buff and move faster on mechanics it might pick up.
    While I agree, they don't really have the mechanical variance to justify too much of an HP increase. A bigger issue is the bosses spend WAY too much time showing off their gimmick before ramping up. Rhalgr had the same problem. By the time he finally starts mixing up his portal mechanic, he's well over half dead. Upping their HP would help but I also think they just need to add more mechanics and trim the "learning process" down. We shouldn't be waiting upwards of 50% of a boss' HP before they get going.
    (2)
    Last edited by ForteNightshade; 01-13-2023 at 08:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #29
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Even though a good group plows through them in no time, I still prefer it to the slugfest that was Nier raids with weaker groups, the bosses there took FOREVER.
    (4)

  10. #30
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Their excuse with YorHa was they deliberately undertuned it because of potential players who were fans of those games but not necessarily experienced with MMOs. Admittedly, it's a pretty flimsy excuse considering by level 80, you'd expect people to have the basics down but c'est la vie.
    I saw a gladiator trying to tank in Abyssos the other day. Never assume what you'll find in Duty Finder.
    (1)

Page 3 of 16 FirstFirst 1 2 3 4 5 13 ... LastLast