DOT mechanics have been a longstanding feature in many games, but they can often be problematic for balance and gameplay. In Final Fantasy XIV, the Paladin job's DOT abilities were not intended to function as true DOTs, but rather as a source of additional damage. This can be compared to the Edge of Shadow ability used by the Dark Knight job. While the Paladin rotation can be enjoyable, it can feel awkward to have to sacrifice one of the Requiescat stacks in order to use the Confetti ability. Overall, it is my belief that DOT mechanics do not align well with the current mechanics and gameplay of Final Fantasy XIV, and their removal should not be seen as a way to make the game easier, but further improve the flow of the game.