As someone who only played PLD I hate this rework. Here is my good, bad, and ugly of the rework before I go into rant mode.
GOOD
HS outside of req are instant with buff
FoF is no longer locked to physical
Changes to how Confiteor ready works
PoA was not changed
3 part AoE combo
Goring Blade and HS not breaking combo
BAD
OGCD use during Confiteor makes it feel weaker
too many buttons on hotbar
the new rotation
skill speed and spell speed still being separate stats
Divine veil changes are a NERF with the new rotation...
Goring Blade and HS not being part of a combo
Divine might capping at 1 stack
UGLY
Why do we have 2 damage buff buttons? and why make one have damage?
Holy sheltron, WTF does Knight's resolve do now?
Why is our job gauge STILL pointless? and why auto attacks...
Why did we get to keep Circle of Scorn? Doesn't SE hate DoTs
Bulwark is a **** joke. Block is the problem.
Why is Goring Blade a GCD? are they going to give us "bioblaster" at lvl 100?
Req still needing to be done in melee range
Atonement stacks still need to be dropped in the rotation
Rant time
Lets talk defensives first. Old PLD had one less personal, but could still clear all content as OT and MT. So saying it NEEDED Bulwark in an emergency rework is dumb. If it came out as a expansion leveling action I wouldn't care are all.
I will say the idea of having more mit is great, but Bulwark isn't it champ. Block is the problem! SE clearly knows that by taking it off sheltron. The only use I see for Bulwark is I guess autos?
Regarding Divine Veil... With the changes to HS and Confiteor procing it why remove the 'jank' of needed the heal to pop it. Having the ability to use DV early so that it would be off cool down for raid wides closer than 90s was nice. I also could've sworn the old version did a small heal AND shield.
PoA haters. STOP. It is an extra party wide mit. You can weave it and for a GCD you get the mit WITH NO LOSS OF DAMAGE! If you are complaining about it only working behind you, how do you want it to work? be another bubble?
Now Holy sheltron. Please correct me if I'm wrong but the blocking was taking off this action for bleeds? Did I not read the "Knight's Resolve" effect right? Did it not already do exactly what people were saying it didn't? Also why is this effect still in the game? is it 30% for the first 4 seconds?
Cover is trash still. Why ever use it over intervention? Speaking of which to Sheltron or intervention, that is the question. "Sorry co-tank I can't put my targetable on you, I used it on my personal earlier." Why make these a shared 'cooldown' and why make the gauge be based on auto attacks. It makes as much sense as having it be based of damage received.