Quote Originally Posted by Amenara View Post
I think the bigger issue is that secondary stats are pretty awful and need a redesign to make other options compelling. When your secondary stats for everyone are crit > everything else you have messed that one up. Good issue to bring up regardless.
And that's where we need to look at the functionality of stats. Direct Hit is the second best stat in the game next to Determination, as DH provides a chance of dealing 25% more damage and Determination raises your damage floor and healing done. Critical Hit infinitely scales upward in terms of the rate it can proc and the damage it can deal.

If we're to look at stats as a whole, there are a few stats to consider reworking:

Tenacity - Tank-only stat that reduces damage taken. It reduces damage taken very, VERY slightly, and only slightly raises damage done. Not a good stat to invest into.
Piety - A stat that Healers are familiar with, they typically only want to reach a certain piety(even if that Piety is 0 on gear and melds) to be able to handle their MP Economy effectively.
Skill/Spell Speed - A stat that determines your GCD. Definitely needs looking at, as its only purpose is to enforce certain GCD tiers and not provide much else. It's been the bane of some jobs' existence as well.