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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    No.. please give me back my crit variance. Do you have any idea how absolutely boring auto crits are? May as well just remove crit as a function at that point.
    (0)

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Piety's been here for quite a while, actually - since inception. Its use hasn't changed at all, other than just the amount of MP regenerated from it. It used to raise your MP ceiling, I think, back in Heavensward and ARR when it actually mattered. Now that it doesn't matter as much due to capping at 10k MP for all jobs, it is a junk stat as you say - but some healer builds still need it to an extent to make sure they don't run OoM in a raid setting, particularly Savage or Ultimate.
    Completely forgot about Piety being around back in the day.
    (0)

  3. #3
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,183
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    when everyone crits all the time
    no one crits ever
    (0)

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,449
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ransu View Post
    No.. please give me back my crit variance. Do you have any idea how absolutely boring auto crits are? May as well just remove crit as a function at that point.
    You know how frustrating it is trying to fit a Critical Direct Hit in a damage window? Because Auto Crits aren't what I'm asking for.
    (2)

  5. #5
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Square tried to mitigate the no-GCD healing meta by making bleeds ubiquitous in Abyssos. The problems with that approach are numerous.
    • They want to make healing harder without scaring unskilled healers, which are practically mutually exclusive goals
    • They made it a mitigation check instead of a healing check, which is a party responsibility that's blamed on healers when things go south
    • oGCD healing is still meta, because free and instant always beats slow with an opportunity cost
    • Their desire to make GCD healing more important is entirely rooted in "because that's what healers are supposed to do", which ignores how dreadfully boring GCD healing spells as currently designed are.
    (8)

  6. #6
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,235
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I think people whine too much about this and possible gear wrong.. maybe the gearing is more towards DET and DH...

    Also for any given window it is all about skipping mechanics... if lower crit rate does this, then it also get more difficult to skip a mechanic... skipping mechanics in raids = bad and lowers the players skill of being able to actually deal with these mechanics...

    Everyone that play this game know that every boss Savage as none Savage all run on a scripted run and if you can pass the time limits you will entirely skip certain mechanics.

    Let it stay as it is, if it mean it is more difficult so be it, if you need the next tier to beat the previous.. so be it.

    Also main stat is STR, DEX whichever stat that adds to your main attributes.. CRT, DET, DH,TNC, SPD, PT, SPS is all counted as secondary stats.. and most of them you can only raise the percentage of whichever thing by a couple of points by adding to.
    (0)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,074
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Revamp current Crit stat into Critical Damage%

    Get rid of current Direct Hit stat, replace it with Crit%.

    ...Maybe.
    (0)

  8. #8
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Imagine if Piety and Tenacity were actually useful stats!

    Shame 90% of healer gear gets Piety for mana problems that dont exist outside of WHM.
    (0)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,540
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    If a fight is clearable with all players getting 0 crits, I have no problem with high crit variance.
    What is boring though, is attacks always crit/crit+DH because that's how the burst is designed.
    (2)

    http://king.canadane.com

  10. #10
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,449
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Canadane View Post
    If a fight is clearable with all players getting 0 crits, I have no problem with high crit variance.
    What is boring though, is attacks always crit/crit+DH because that's how the burst is designed.
    I'd have no problems with this either - sadly we live in a world that relies on variance in some fights, and even then for people who aren't as high a skill level in Savage it will still take some variance for them to win a fight even doing the mechanics correctly.
    (0)

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