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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    The more damage is focused into unreliable crits, the more we are at risk of having balancing situations where you can have a perfect run but still not beat enrage due to bad crit rng. Once our stats get so high again that crits become reliable again this problem will solve itself but at that point we are probably also looking at the next stat squish. Which would start this entire thing over again.
    (3)

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,573
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Saraide View Post
    The more damage is focused into unreliable crits, the more we are at risk of having balancing situations where you can have a perfect run but still not beat enrage due to bad crit rng. Once our stats get so high again that crits become reliable again this problem will solve itself but at that point we are probably also looking at the next stat squish. Which would start this entire thing over again.
    This became a specific problem with the 2 Minute Burst Meta that was created by the development team. Crit Variance did not have a major effect in any other expansion than this one.
    (2)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,815
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saraide View Post
    Once our stats get so high again that crits become reliable again this problem will solve itself but at that point we are probably also looking at the next stat squish. Which would start this entire thing over again.
    The problem is, stat scaling is effectively reset with each expansion, however, this problem has only appeared in EW and not other expansions.

    The vast majority of this issue is down to the 2 minute meta. With everything lining up every 2 minutes, that is where you get massive spikes in damage, which means crit RNG has a bigger influence on the damage. Of course, the next question is, why was this never an issue before? Well, no 2 minute meta. Everything lined up at the start of a fight and every 6 minutes after that, with smaller bursts every minute based on job cooldowns. This means damage is less spikey and crit RNG has a lesser impact on final damage.

    As for the solution. One of the easiest ways is to get rid of the 2 minute meta to flatten out the DPS variance through the fight. Another is to go after the stat itself. This can either be by making it scale differently, or altering the stat completely. This could be by making it just crit rate or crit damage, or, for a more drastic change, split the crit stat into 2 and have, say, the crit stat affect the chance and repurpose DH to affect the damage. This would prevent the double scaling that is inherent with crit and I suspect could lead to more interesting builds, focusing either on crit rate or crit damage.

    That's just my thought on it though.
    (6)