Quote Originally Posted by Amenara View Post
I think I remember reading somewhere about Yoshida wanting to redesign secondaries at some point but I am not sure where he talked about it. I agree, Tenacity is a junk stat because of how poorly it scales and how little the damage reduction matters with the biggest concern being tank busters instead of steady damage throughout a fight along with healers being very strong in the healing department. I wish there was a way to make skill speed akin to haste stat in FFXI, but unfortunately that would require a major combat rework to make auto-attacks more impactful and have a lot more of your skills CDs affected by the stat (bringing us closer to WoW combat I guess :/ ). Piety is more or less a junk stat I imagine got implemented because the people who redesigned substats in ShB ran out of ideas and if I had to guess and expected MP economy to matter at some level.
Piety's been here for quite a while, actually - since inception. Its use hasn't changed at all, other than just the amount of MP regenerated from it. It used to raise your MP ceiling, I think, back in Heavensward and ARR when it actually mattered. Now that it doesn't matter as much due to capping at 10k MP for all jobs, it is a junk stat as you say - but some healer builds still need it to an extent to make sure they don't run OoM in a raid setting, particularly Savage or Ultimate.