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  1. #1
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,235
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hanayumi View Post
    Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    (0)

  3. #3
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    I mean it would be fine if we could just move while casting like it should've been from the start. Idk how SE didn't saw it coming that a 10s stationary aoe attack would be canceled after 3s cause mobs have also aoes which are placed beneath random players, most likely the mch. But mch aoe is lacking in more than just that, the queen should also deal aoe damage. Especially the finishers. Back then we had a aoe tower but that was taken from us too.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ranaku View Post
    I mean it would be fine if we could just move while casting like it should've been from the start.
    It would, and it should have, yeah. That said, I'm still not a fan of balancing the skill around an ending skill if it'd require the cast to come to a natural end (i.e., require its full 10 seconds). Imo, it'd need to be cast after the channel ends/is broken, regardless of time, or we'd be better off just increasing the damage per tick (so, tuning it directly).
    (0)