Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.


Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
That'd oblige you to stand in place for its full duration, though.
I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.


I mean it would be fine if we could just move while casting like it should've been from the start. Idk how SE didn't saw it coming that a 10s stationary aoe attack would be canceled after 3s cause mobs have also aoes which are placed beneath random players, most likely the mch. But mch aoe is lacking in more than just that, the queen should also deal aoe damage. Especially the finishers. Back then we had a aoe tower but that was taken from us too.
It would, and it should have, yeah. That said, I'm still not a fan of balancing the skill around an ending skill if it'd require the cast to come to a natural end (i.e., require its full 10 seconds). Imo, it'd need to be cast after the channel ends/is broken, regardless of time, or we'd be better off just increasing the damage per tick (so, tuning it directly).
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