Yes it factually does. Learn how proper balance works if you wish to contribute
When their rotations are easier than any melee, yeah it still does
Proper balance is making sure no job is unplayable, or one is vastly superior to others
Not making a job the worst just because it's easy to play, when the devs are in control of how a class plays.
Thats BAD game design.
Then I guess we're at proper balance already?
We have 5 jobs that are presently slightly undertuned, with MCH being the outlier in having no utility beyond its hypermobility (which is of far less [relative] use in modern encounters).
For the majority of percentiles, though, or even just if keeping analysis mindful of biasing at the high end, the top and bottom fall within ~7% of each other.
That said, if the devs aren't willing to offer a skill ceiling to a given class, and that design choice would cause its users to approach the relative performance of its skill ceiling that much faster, it's not reasonable to expect that it could be balanced perfectly even at the highest end of things without being overtuned below that. And a single overpowered job does a heck of a lot more harm on the average player's perceived freedom to play what all they want than a single underpowered one. (Which is not to say that either is okay.)
Tl;dr: MCH, DNC, BRD, SMN, and RDM need very slight buffs. MCH may need slightly more than the rest, even. But jobs like MCH could just as greatly benefit from further depth / a higher skill ceiling if they want tighter high-end balance without creating new and worse balance problems below that point.
That relies on the bail-outs of arbitrary sub-role assignments, which in turn essentially means that Physical Ranged are the only sub-role a party is discouraged from taking two of.
Granted, that also belies the whole mess of physical ranged being, these days, a wholly arbitrary sub-role in the first place that makes no more sense now than, say, randomly splitting NIN and DRG from MNK, RPR, and SAM.
Last edited by Shurrikhan; 12-30-2022 at 08:45 AM.
I wouldn't even react to him, he is just trolling all over the forums.That relies on the bail-outs of arbitrary sub-role assignments, which in turn essentially means that Physical Ranged are the only sub-role a party is discouraged from taking two of.
Granted, that also belies the whole mess of physical ranged being, these days, a wholly arbitrary sub-role in the first place that makes no more sense now than, say, randomly splitting NIN and DRG from MNK, RPR, and SAM.
He's not wrong, though, that --for the time being, at minimum-- MCH only competes with DNC and BRD.
That "role" has been given protections that push one Physical Ranged to be taken, but that has then allowed the devs to care so little about their balance against anyone else that parties going for performance would never take two.
It's the devs offering incentive to the effect of "Take however many Physical Ranged you want, but the number must be >0 and <2."
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