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  1. #1
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Just bring back gunmage and make it BLM with a gun. Hell, make it more of a BLM than BLM currently is, no Triplecast and long cast times. Make speedy gunmage or crit gunmage a thing.
    (2)

  2. #2
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,230
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hanayumi View Post
    Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    (0)

  4. #4
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    I mean it would be fine if we could just move while casting like it should've been from the start. Idk how SE didn't saw it coming that a 10s stationary aoe attack would be canceled after 3s cause mobs have also aoes which are placed beneath random players, most likely the mch. But mch aoe is lacking in more than just that, the queen should also deal aoe damage. Especially the finishers. Back then we had a aoe tower but that was taken from us too.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ranaku View Post
    I mean it would be fine if we could just move while casting like it should've been from the start.
    It would, and it should have, yeah. That said, I'm still not a fan of balancing the skill around an ending skill if it'd require the cast to come to a natural end (i.e., require its full 10 seconds). Imo, it'd need to be cast after the channel ends/is broken, regardless of time, or we'd be better off just increasing the damage per tick (so, tuning it directly).
    (0)

  6. #6
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,230
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    Well no... Blu's Phantom Flurry end proc can be triggered early, guess they could tack on insentive beyond damage for holding flamethrower as long as possible.
    (0)

  7. #7
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reimmi View Post
    Proper balance is making sure no job is unplayable, or one is vastly superior to others
    Not making a job the worst just because it's easy to play, when the devs are in control of how a class plays.
    Thats BAD game design.
    And it's not vast. MCHs competition is DNC and BRD. The difference is not vast. Dismissed
    (1)

  8. #8
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ranaku View Post
    I am playing MCH since the job came out in HW and since the beginning i had the feeling that the devs do not care at all about this job.
    uh, a bit of a disgenuis statement seeing it's the one job that has received the most number of major make over since it came out. They were changed so often that in one of the live a community rep even asked Yoshi something like "you have been changing MCH every expansions, will this be last time?" and Yoshi laughed and answer "I think we got this right this time, probably?", he even appologied to MCH players that the class had been changed so much so often.

    Granted, they haven't done a good job with the change, but they wouldn't have put in as much work as they did if they don't care about it. MCH receiving major change was kind of a meme until THIS expansion.

    I love the aesthetic of the job but it gets "slowly" really depressing to see MCH always at the bottom even below supports, though MCH is a selfish dps without any utility whatsoever.
    Because it has an identity crisis. The only way to make the current MCH more competitive is you have to give it a cake and let it eat it too. It's a selfish DPS, so naturally people expect high number. But if its number is too high than you literally taking a spit at the face of SAM and BLM who also selfish DPS but have way more movement restriction. That on top of a relative simple rotation doesn't help the case. I won't say it's among the easiest job to play, but comparing to the other selfish DPS MCH rotation depth is a joke.

    If you want MCH number to be higher, its mobility gonna have to be neft at the very least. Like ... maybe bringing back the 3.0 MCH as a semi-caster, then you can at least argue for it to have similar number to say ... RDM or SMN.
    (1)

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    If you want MCH number to be higher, its mobility gonna have to be neft at the very least. Like ... maybe bringing back the 3.0 MCH as a semi-caster, then you can at least argue for it to have similar number to say ... RDM or SMN.
    Two jobs with pretty good mobility already?
    (1)

  10. #10
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TheMightyMollusk View Post
    Two jobs with pretty good mobility already?
    Doesn't matter how good you think those 2 jobs' mobility are, the point is MCH is still better. And they also bring support/ultility, that's why you have to make MCH to at least have less mobility then them.
    (1)

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