Just bring back gunmage and make it BLM with a gun. Hell, make it more of a BLM than BLM currently is, no Triplecast and long cast times. Make speedy gunmage or crit gunmage a thing.
Just bring back gunmage and make it BLM with a gun. Hell, make it more of a BLM than BLM currently is, no Triplecast and long cast times. Make speedy gunmage or crit gunmage a thing.


Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
That'd oblige you to stand in place for its full duration, though.
I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.


I mean it would be fine if we could just move while casting like it should've been from the start. Idk how SE didn't saw it coming that a 10s stationary aoe attack would be canceled after 3s cause mobs have also aoes which are placed beneath random players, most likely the mch. But mch aoe is lacking in more than just that, the queen should also deal aoe damage. Especially the finishers. Back then we had a aoe tower but that was taken from us too.
It would, and it should have, yeah. That said, I'm still not a fan of balancing the skill around an ending skill if it'd require the cast to come to a natural end (i.e., require its full 10 seconds). Imo, it'd need to be cast after the channel ends/is broken, regardless of time, or we'd be better off just increasing the damage per tick (so, tuning it directly).


Well no... Blu's Phantom Flurry end proc can be triggered early, guess they could tack on insentive beyond damage for holding flamethrower as long as possible.
And it's not vast. MCHs competition is DNC and BRD. The difference is not vast. Dismissed


uh, a bit of a disgenuis statement seeing it's the one job that has received the most number of major make over since it came out. They were changed so often that in one of the live a community rep even asked Yoshi something like "you have been changing MCH every expansions, will this be last time?" and Yoshi laughed and answer "I think we got this right this time, probably?", he even appologied to MCH players that the class had been changed so much so often.
Granted, they haven't done a good job with the change, but they wouldn't have put in as much work as they did if they don't care about it. MCH receiving major change was kind of a meme until THIS expansion.
Because it has an identity crisis. The only way to make the current MCH more competitive is you have to give it a cake and let it eat it too. It's a selfish DPS, so naturally people expect high number. But if its number is too high than you literally taking a spit at the face of SAM and BLM who also selfish DPS but have way more movement restriction. That on top of a relative simple rotation doesn't help the case. I won't say it's among the easiest job to play, but comparing to the other selfish DPS MCH rotation depth is a joke.I love the aesthetic of the job but it gets "slowly" really depressing to see MCH always at the bottom even below supports, though MCH is a selfish dps without any utility whatsoever.
If you want MCH number to be higher, its mobility gonna have to be neft at the very least. Like ... maybe bringing back the 3.0 MCH as a semi-caster, then you can at least argue for it to have similar number to say ... RDM or SMN.




Two jobs with pretty good mobility already?
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