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  1. #21
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RobynDaBank View Post
    I don't think they hate it but more so just don't know what to do with it.
    I don't think they know what to do with any job to be honest. Occasionally they hit the mark for some people, but overall job design is in a dire state in this game.
    (4)

  2. #22
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Wait youre not supposed to use Flamethrower during mobs?
    I mean you are, you just need to cancel it after a second of casting usually cause either the tank moves the mobs out of range or you have to dodge and ofc you can't use flamethrowers while walking. That action is just a relic of the past that never got removed even tho people refuse to use it since it was introduced. The action could be an emote by now cause that is what people are using it for...
    (0)

  3. #23
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ranaku View Post
    I mean you are, you just need to cancel it after a second of casting usually cause either the tank moves the mobs out of range or you have to dodge and ofc you can't use flamethrowers while walking. That action is just a relic of the past that never got removed even tho people refuse to use it since it was introduced. The action could be an emote by now cause that is what people are using it for...
    I just normally use it when the tank sets up the mobs in a spot.
    (0)

  4. #24
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Depending on how I feel after work...I'm gonna run the same dungeon 4 times. Twice I will use Flamethrower when applicable...and then twice with it not even on my bar.
    (0)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  5. #25
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    The issue with Machinist is they can't simply increase its damage without making both Bard and Dancer irrelevant.

    To illustrate this problem, let's look at the other two DPS roles: Melee and Caster. When comparing all of their rDPS and aDPS numbers against themselves, the difference is relatively small. Ninja, for example has 10.8k rDPS in P7S and 10.6k aDPS. The highest differential is Samurai at 10.8k and 11.4k, respectively. While that may seem high, it's balanced due to Samurai providing zero buffs and funneling its damage into other job's raid buffs. This is one reason Dancer and Samurai have been practically married.

    Now let's look at the Range. Machinist follows the same trend as everyone else with a respectable difference between its rDPS and aDPS of roughly 300. Bard and Dancer have a difference of 1,300 and 1,400, respectively. This is more than double what Samurai's differences were; a job specific designed to be selfish.

    Put into layman's terms, Bard and Dancer simply contribute far too much rDPS to ever be balanced around a selfish DPS like Machinist. If they were to buff Machinist, it'll surpass Bard and Dancer which makes their contributions irrelevant. Both jobs are entirely party reliant, making them significantly harder in PF. Even in an optimized setting, both are still subject to the whims of RNG more than any other job due to wrestling with both their own RNG and the party's. Dancer is hit with this especially hard with having a partner. In other words, a 300 rDPS/aDPS buff to Machinist makes it the overwhelming better pick. Less RNG shenanigans, less volatility and less dependency. It would be the equivalent of making Summoner on par or even better than Black Mage.

    A selfish DPS simply does not work with two buff heavy DPS within the same role. We actually saw this exact same issue happen with the Melee back in the dog days of Heavensward and Stormblood. Ninja and Dragoon's overwhelming rDPS contributions were too substantial for more selfish jobs like Samurai to compete with. Granted, the differences there were noticeably larger but the point still stands. Either Machinist needs to be overhauled (again) into a utility job with a comparable rDPS/aDPS ratio to Bard and Dancer. Or the latter two need to have their rDPS combed back to a more manageable level. Until the dev team gives up on this failed experiment, Machinist will remain a dead job above the casual level.
    (7)
    Last edited by ForteNightshade; 12-28-2022 at 03:58 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #26
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reimmi View Post
    No it doesn't.
    you repeating it doesn't make it more true, either.
    Yes it factually does. Learn how proper balance works if you wish to contribute

    Quote Originally Posted by Zebraoracle View Post
    With Square making boss hitboxes stupidly big, the ranged tax doesn't even make sense anymore anyways.
    When their rotations are easier than any melee, yeah it still does
    (1)

  7. #27
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Renalt View Post
    Then I'm about to suck with amazing flair.
    I think I've just discovered my new tagline. May I?
    (3)

  8. #28
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    I think I've just discovered my new tagline. May I?
    All yours buddy!
    (2)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  9. #29
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Renalt View Post
    All yours buddy!
    Thanks!

    /characters0123456789
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They loved MCH so much they completely overhauled it and made it fun to play in Shadowbringers. I still find it really fun and use it as a main DPS (when I actually play DPS).
    /shrug

    I found it a hell of a lot more fun in Stormblood. To me, about perfect would have been the Stormblood design with a handful of individually small changes:
    • a less ping-punishing Rapid Fire,
    • a decently powerful and mobile-channeled Flamethrower,
    • mobile turrets (and, of course, able to attack mid-movement),
    • a slightly more exploitable Overheated phase,
    • and faster ramping thereto, perhaps with a higher resting Heat (as not to be so reliant on Flamethrower or the bloat of Barrel Stabilizer to fully open).

    Give me an Automaton Queen as more than just a "glorified DoT" and I'd be even happier, still, but I greatly preferred the foundation of pre-Shadowbringers MCH.
    (3)
    Last edited by Shurrikhan; 12-28-2022 at 01:17 PM.

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