Quote Originally Posted by Almandaragal View Post
Keeping up DoTs isn't actually engaging, though. It's busy work. I dislike playing (most) classes with DoTs for the same reason I mostly dislike playing melee: Busywork upkeep timers.
As compared to...? The blank sheet of 'hit anything at any time'? Keeping solely to the far more rigid timers of combos?

My personal hope is that in streamlining/simplifying how tanks play, they'll be able to then create more engaging scenarios come 7.x.
Except as kits have been simplified, contextual tanking gameplay has also/likewise been simplified. There's not just less to do now against a striking dummy; there's less, too, to do specific to any given modern fight.