Quote Originally Posted by Melethron123 View Post
they're removing dots because the devs love making bosses invulnerable, so jobs that heavily rely on dots to deal damage get screwed by them
The effect of this is less (unique) than one might think.

The difference between the cost of uptime lost to a DoT-user and anyone else is, in essence, just the lower potency-per-execute of its otherwise high-ppe DoTs; the investment cost of its earlier GCDs. That said, the likes of a long combo would be just as negatively impacted. A boss jumping away into a CS just before RA-Atonementx3, Vorpal Thrust, or Gnashing Fang would be just as painful due to those GCDs being similar "back-loaded" in their GCDs invested.

That being said, they could always change the bosses from being invulnerable even to server-tick-based damage to merely invulnerable to wholly new damage events.

Tl;dr: Brief periods of boss invulnerability are not a sufficient reason to remove DoTs from the game.