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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Almandaragal View Post
    Keeping up DoTs isn't actually engaging, though. It's busy work. I dislike playing (most) classes with DoTs for the same reason I mostly dislike playing melee: Busywork upkeep timers.
    As compared to...? The blank sheet of 'hit anything at any time'? Keeping solely to the far more rigid timers of combos?

    My personal hope is that in streamlining/simplifying how tanks play, they'll be able to then create more engaging scenarios come 7.x.
    Except as kits have been simplified, contextual tanking gameplay has also/likewise been simplified. There's not just less to do now against a striking dummy; there's less, too, to do specific to any given modern fight.
    (9)

  2. #2
    Player
    Almandaragal's Avatar
    Join Date
    Sep 2017
    Posts
    43
    Character
    Almandaragal Sedai
    World
    Jenova
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    As compared to...? The blank sheet of 'hit anything at any time'? Keeping solely to the far more rigid timers of combos?
    As compared to a little more flexibility in how one can handle the current situation, or even just other little things. Over time, I've realized that it wasn't positionals that annoyed me on melee so much (at least, in their minimal presence as they are now), but the debuff timers. As noted in the next paragraph, I enjoy things like the leeway RDM provides in terms of not absolutely requiring that the burst be used immediately because there's enough gauge to have overflow without capping. Granted, I don't do the highest levels of encounter, so that may not be as present there. However, in the vast majority of content, a little leeway is something I find far more enjoyable than hitting a random button or weaker combo just to upkeep a timer.

    Quote Originally Posted by Shurrikhan View Post
    Except as kits have been simplified, contextual tanking gameplay has also/likewise been simplified. There's not just less to do now against a striking dummy; there's less, too, to do specific to any given modern fight.
    I mean, the literal very next words in that post that were removed were "I'm not holding my breath [...]", indicating that I wasn't specifically expecting it despite the hope. I also mention, later in said same sentence, that some groundwork does need to be laid before you can typically do massive overhauls. Do I expect that that is where they're going? Unfortunately not. The job complexity concerns definitely need to continue to be brought up so that SE understands that not every job needs to be as simple as most of them currently are. I personally just don't really find DoT management to be the way to go about it. Rather, I don't find it engaging, merely annoying.
    (0)