Quote Originally Posted by Semirhage View Post
Only one bringing that up is you. The *only* toxicity in this game comes from toxic casuals, and the proof for that statement is easy: their smug insistence that information is evil and toxic passive-aggression is the only form of toxicity the TOS allows. Adding parsers wouldn't change a thing about that TOS. The mean-girling will remain the only allowed toxicity.

You don't want to see your numbers for the same reason all anti-parsers don't want to. You want to sneer at "elitists" with impunity, while hiding behind the veil of an -enforced- lack of information for your own lack of skill, real or perceived. God forbid anyone see you have ANY room to improve at anything. That's devil talk.

Toxic casuals don't want to see parsers because they're currently in win-win scenarios. If they get snippy during a run of any content and they're right, their passive-aggression wins the day. If they're wrong, well any proof that would put the lie to their hot air is contraband, so they win anyway.

I don't personally get into any of these situations because A) casual content is easy and someone doing low damage doesn't matter there, so I just eat the 5 minute longer dungeon, and B) I don't play with toxic casuals in difficult content. Oh me oh my, how terrible, I'm sure a damage meter would ruin the whole experience.
It doesn’t matter most of the time no but it is annoying, and you CAN wipe in casual content. I did MSQ on Wednesday for my white mage, got Praetorum and the thing took forever. We actually wiped to final bosses “enrage” because he fully charged the swords. I got the samurai to use LB2 on one of the clones our second pull and we still almost wiped “95% charge.” I was late to my FCs Christmas event because that MSQ took maybe three times longer than usual.