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  1. #51
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    So I'm stupid because I know what I'm actually talking about? lol.



    Incorrect. Anyone who's in the business world knows this is one of the most misinformed statements ever. More staff doesn't mean better, it just means more people to manage and hope shit gets done. If more = better, your logic would dictate that indie games that have been taking off with far less staff than commercial companies aren't good games at all.
    Oh lord, there you go again with the popularity of games and ignoring the fact that no indie cie can make a game like XIV. Is it that when i say stuff that goes beyond your intellectual capabilities your mind just does a reset and you go in circles saying the same shit over and over regardless if someone just proved you wrong 10 times in a row? Do you win your arguments by picking and chosing specific words and sentences, put them out of context so that you have a fighting chance? Do you take 2min to realize how ridiculous you must look to everyone here by now?

    Case closed.
    (1)

  2. #52
    Quote Originally Posted by Onidemon View Post
    Oh lord, there you go again with the popularity of games
    Indie games are games created by people who AREN'T a part of a commercial company and are generally teams of 1 - 20, sometimes more, popular or not, it kind of goes against your "more = better" statement and you know it. Good games are games that get popular because -gasp- they're good. What sorcery is that?

    Is it that when i say stuff that goes beyond your intellectual capabilities your mind
    Good for you, you know how to insult people over the internet, want a cookie?

    regardless if someone just proved you wrong 10 times in a row?
    I don't count even one time being proven wrong, just someone who's misinformed trying to think they know something about a subject they have absolutely no clue on. Especially someone who claims to play an MMORPG and not realize the state it's in just because it has "10 million subscribers."
    (3)

  3. #53
    Player

    Join Date
    Aug 2011
    Posts
    179
    Well more staff doesn't equal better, but I know what your getting at. One can assume with more help on the project, things may get done faster, fresh ideas, more multi-tasking etc.. which should lead to a better overall product, keyword being should. Anyway, both you guys kinda got way off-topic.. In regards to the OP, I could go for some more character customization although I don't feel a "need" for it. I think what we have now, and what is planned for the future (with the addition of more jobs, and therefore more job-specific abilities), plus gear changes and party setup is enough to keep me pretty customized. I was never a big fan of the character tree's from WoW, Rift, etc.. etc.., especially the ones that locked out other paths once you chose them. It's easy to be all customized and specialized when that character is locked out of every other role/ability. In XIV we've already got access to everything for the most part, on the same character, so trying to open up new ways restrict players (and in turn opening up some sort of new specialization) becomes a challenge.
    (1)

  4. #54
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Yoshi said that the job system will be the 'horizontal' growth system.

    Right now it can not be felt as horizontal, but rather extremely linear because there is only one job for each class. Class is essentially your base play style, but job is your talent. While jobs are not exactly fully customizable, they provide the same baseline for going down a talent tree path. The differnce being your not selecting all of the talents to capitalize in rather, just being put down your tree in a moments notice.

    Take the WoW shaman for instance.
    Elemental, Restoration, and Enhancement.

    You have to spec for any one of these in particular right?

    How is that any different from the potential of a Conjurer?
    Geomancer (elemental), White Mage(Restoration), and Summoner(Enhancements) (not saying its getting these jobs its just what makes sense to me.)

    Not gonna lie, for this game to be successful it needs the specialization features. So heres looking forward to new jobs soon.
    (2)

  5. #55
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    I wouldn't mind more advanced jobs as a system for customization. Like at 50, your PLD can chose 2 advanced jobs, one that is focused on tanking and one for DPS instead. Something in these lines sounds cool, a bit like RO and different from WOW's talent tree that so many of you seem to hate.
    It's not that most hate talent trees, it's just many people here hate anything related to WoW, its sad really but what can ya do.

    P.s. Elexia is a die hard FF11 fan arguing with him/her is pointless. (I doubt he/she has even played WoW to have a valid comment)
    (2)
    Last edited by Jinko; 03-29-2012 at 02:44 AM.

  6. #56
    Talent trees are more limiting in the long run though and would be pretty useless in a game like this where you're not locked to One:One with character and class/job selection. Since you can build your base class with a talent tree but that will be useless when it comes to changing to a job, especially if they start releasing more specialized jobs like they did with most of the job based FF games.
    (2)

  7. #57
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Exni View Post
    Well more staff doesn't equal better, but I know what your getting at. One can assume with more help on the project, things may get done faster, fresh ideas, more multi-tasking etc.. which should lead to a better overall product, keyword being should. Anyway, both you guys kinda got way off-topic.. In regards to the OP, I could go for some more character customization although I don't feel a "need" for it. I think what we have now, and what is planned for the future (with the addition of more jobs, and therefore more job-specific abilities), plus gear changes and party setup is enough to keep me pretty customized. I was never a big fan of the character tree's from WoW, Rift, etc.. etc.., especially the ones that locked out other paths once you chose them. It's easy to be all customized and specialized when that character is locked out of every other role/ability. In XIV we've already got access to everything for the most part, on the same character, so trying to open up new ways restrict players (and in turn opening up some sort of new specialization) becomes a challenge.
    Advanced jobs would be a very good alternative to the talent tree. more jobs available to you once you hit a certain level and requiremets. But not something that will override the current jobs, just something different.
    (2)

  8. #58
    Quote Originally Posted by Jinko View Post
    It's not that most hate talent trees, it's just many people here hate anything related to WoW, its sad really but what can ya do.

    P.s. Elexia is a die hard FF11 fan arguing with him/her is pointless. (I doubt he/she has even played WoW to have a valid comment)
    Pretty sure I have and currently am playing WoW. You've never touched FFXI, which is why you seem to hate it so much. Generalizations are indeed fun, aren't they?
    (1)

  9. #59
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Onidemon View Post
    I don't mean to be rude, i really don't, but you are not very good with examples or metaphors or wtv you tried to do there. You are besides the point here. How good of a player you are and character customization have nothing to do with one another. I'm talking about personal play style and personal taste not how experianced you are with your class.

    Your approach is exactly what i am trying to avoid. A game where you need to play a certain way and have certain skills/job if not you are called a noob or not experianced or a bad driver if you wish. I don't want my White Mage to be able to DPS as well as BLM or WAR just for the sake of saying im a better player but only because i would like my class to play the way i want it to. Actually it doesn't even need to be that drastic as healers being good at DPS but i'd like to be able to add my own flavor in there that's all im saying.

    Please dont tell me that WoW had that freedom? i played that game for 3 years and had several classes at max, yeah it had talent trees and you could choose a few skills from each tree if you liked, but at the end you had to customize your character in some way to be able to do your role, like the DK blood tank before cataclysm, you had to put certain things from the frost tree and the rest from the blood tree to be at least a decent tank, im not gonna make any metaphors, so what happened at the end? you would customize your class same as others (same as we have now) i think the armory system that SE realeased was way better than what WoW had, you still have it and i dont think this will be the end of what we can add to the jobs is just the first touches.

    As you saw we had a real freedom far more than WoW talent tree and didnt worked, becaused people screwed the roles of each class you couldnt tell the difference between lancers and marauders, thaumaturges were healers and so conjurers too, everyone could use everything.

    Restrictions are not always bad, those give a standard to do your role you put your part when playing, not everyone do the same stuff in the same order (one thing that you even had to memorize in WoW to better your DPS was the skill order, remember rotations?) i saw videos of thaumaturges killing the Dodore without trouble and i couldnt even lower it to 50% soloing.

    So please keep those WoW ideas away from me, there are a few things that i liked in that game especially PvP, but most of those are worthless for FFXIV especially the dumb quest system WoW has (go kill 5 lambs ehhh...... because i dont like'em and i'll give you 100k exp and 1 million gold) 3 mins later you were done and leveled up 3 lvls
    (2)

  10. #60
    Yeah, though it's just new MMO gamers who seem to think restrictions are bad as these are the same gamers who think anyone who played MMOs before WoW were just torturing themselves. -shrugs-

    They tried to give too much freedom and as said it didn't work. You can't balance freedom. People cry foul about balancing but they want to have no sense of it.
    (1)

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