Quote Originally Posted by nasomi View Post
Know what's neat about ffxiv? It's not wow.

Your character is not a clone of the next 50blm, unless you're a clone of the person controlling that other 50blm. This is where the importance of a neat little concept called "player skill" comes in. Look at life, the best racecar drivers don't win because one drives backwards, another drives sideways, and two do barrel rolls. They win because everyone drives forward, around a track, but someone does it a little better. Even among the best the difference in skill is minimal, because of the practice. Then there's the idiot bringing up the tail end of the pack because he has no idea what he's doing, probably because he went out and had all his jobs PL'd to 50. He's not THAT much worse than the other drivers, but there is an undeniable difference between how fast they switch from nukes to enfeebling, and don't randomly cast the wrong spell or mis-negotiate a turn.

And then there's the "but it's a game, it's not THAT hard". No, and neither is starcraft, yet your ass gets zerg rushed everything so you ragequit. Experience(irl) makes a difference.
I don't mean to be rude, i really don't, but you are not very good with examples or metaphors or wtv you tried to do there. You are besides the point here. How good of a player you are and character customization have nothing to do with one another. I'm talking about personal play style and personal taste not how experianced you are with your class.

Your approach is exactly what i am trying to avoid. A game where you need to play a certain way and have certain skills/job if not you are called a noob or not experianced or a bad driver if you wish. I don't want my White Mage to be able to DPS as well as BLM or WAR just for the sake of saying im a better player but only because i would like my class to play the way i want it to. Actually it doesn't even need to be that drastic as healers being good at DPS but i'd like to be able to add my own flavor in there that's all im saying.