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  1. #1
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by nasomi View Post
    Know what's neat about ffxiv? It's not wow.

    Your character is not a clone of the next 50blm, unless you're a clone of the person controlling that other 50blm. This is where the importance of a neat little concept called "player skill" comes in. Look at life, the best racecar drivers don't win because one drives backwards, another drives sideways, and two do barrel rolls. They win because everyone drives forward, around a track, but someone does it a little better. Even among the best the difference in skill is minimal, because of the practice. Then there's the idiot bringing up the tail end of the pack because he has no idea what he's doing, probably because he went out and had all his jobs PL'd to 50. He's not THAT much worse than the other drivers, but there is an undeniable difference between how fast they switch from nukes to enfeebling, and don't randomly cast the wrong spell or mis-negotiate a turn.

    And then there's the "but it's a game, it's not THAT hard". No, and neither is starcraft, yet your ass gets zerg rushed everything so you ragequit. Experience(irl) makes a difference.
    I don't mean to be rude, i really don't, but you are not very good with examples or metaphors or wtv you tried to do there. You are besides the point here. How good of a player you are and character customization have nothing to do with one another. I'm talking about personal play style and personal taste not how experianced you are with your class.

    Your approach is exactly what i am trying to avoid. A game where you need to play a certain way and have certain skills/job if not you are called a noob or not experianced or a bad driver if you wish. I don't want my White Mage to be able to DPS as well as BLM or WAR just for the sake of saying im a better player but only because i would like my class to play the way i want it to. Actually it doesn't even need to be that drastic as healers being good at DPS but i'd like to be able to add my own flavor in there that's all im saying.
    (3)

  2. #2
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Onidemon View Post
    I don't mean to be rude, i really don't, but you are not very good with examples or metaphors or wtv you tried to do there. You are besides the point here. How good of a player you are and character customization have nothing to do with one another. I'm talking about personal play style and personal taste not how experianced you are with your class.

    Your approach is exactly what i am trying to avoid. A game where you need to play a certain way and have certain skills/job if not you are called a noob or not experianced or a bad driver if you wish. I don't want my White Mage to be able to DPS as well as BLM or WAR just for the sake of saying im a better player but only because i would like my class to play the way i want it to. Actually it doesn't even need to be that drastic as healers being good at DPS but i'd like to be able to add my own flavor in there that's all im saying.

    Please dont tell me that WoW had that freedom? i played that game for 3 years and had several classes at max, yeah it had talent trees and you could choose a few skills from each tree if you liked, but at the end you had to customize your character in some way to be able to do your role, like the DK blood tank before cataclysm, you had to put certain things from the frost tree and the rest from the blood tree to be at least a decent tank, im not gonna make any metaphors, so what happened at the end? you would customize your class same as others (same as we have now) i think the armory system that SE realeased was way better than what WoW had, you still have it and i dont think this will be the end of what we can add to the jobs is just the first touches.

    As you saw we had a real freedom far more than WoW talent tree and didnt worked, becaused people screwed the roles of each class you couldnt tell the difference between lancers and marauders, thaumaturges were healers and so conjurers too, everyone could use everything.

    Restrictions are not always bad, those give a standard to do your role you put your part when playing, not everyone do the same stuff in the same order (one thing that you even had to memorize in WoW to better your DPS was the skill order, remember rotations?) i saw videos of thaumaturges killing the Dodore without trouble and i couldnt even lower it to 50% soloing.

    So please keep those WoW ideas away from me, there are a few things that i liked in that game especially PvP, but most of those are worthless for FFXIV especially the dumb quest system WoW has (go kill 5 lambs ehhh...... because i dont like'em and i'll give you 100k exp and 1 million gold) 3 mins later you were done and leveled up 3 lvls
    (2)

  3. #3
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by elreed View Post
    Please dont tell me that WoW had that freedom? i played that game for 3 years and had several classes at max, yeah it had talent trees and you could choose a few skills from each tree if you liked, but at the end you had to customize your character in some way to be able to do your role, like the DK blood tank before cataclysm, you had to put certain things from the frost tree and the rest from the blood tree to be at least a decent tank, im not gonna make any metaphors, so what happened at the end? you would customize your class same as others (same as we have now) i think the armory system that SE realeased was way better than what WoW had, you still have it and i dont think this will be the end of what we can add to the jobs is just the first touches.

    As you saw we had a real freedom far more than WoW talent tree and didnt worked, becaused people screwed the roles of each class you couldnt tell the difference between lancers and marauders, thaumaturges were healers and so conjurers too, everyone could use everything.

    Restrictions are not always bad, those give a standard to do your role you put your part when playing, not everyone do the same stuff in the same order (one thing that you even had to memorize in WoW to better your DPS was the skill order, remember rotations?) i saw videos of thaumaturges killing the Dodore without trouble and i couldnt even lower it to 50% soloing.

    So please keep those WoW ideas away from me, there are a few things that i liked in that game especially PvP, but most of those are worthless for FFXIV especially the dumb quest system WoW has (go kill 5 lambs ehhh...... because i dont like'em and i'll give you 100k exp and 1 million gold) 3 mins later you were done and leveled up 3 lvls

    Well my point was that in WOW your DK can be a tank yes but can also be a DPS without being any good at tanking. It's your choice. It doesnt make your DK do anything out of the ordinary or changes him into something that is not even a DK anymore. Yes if you want to tank with a DK then you need a specific tree setup to do it the right way. But if you dont want to tank then you can also do that and concentrate on DPS. In XIV your PLD will always be a tank no matter what you do. If you want good DPS then you are forced to go with a different class/job. In WOW PLD can be just as good at tanking than DPS.

    True that at the beggining of XIV the armory system was too open and ended up making classes that heal or tank who shouldnt be able to. So yes we do need restriction but customization, in a controlled way is very good. Cookie cutter gets old fast.
    (0)

  4. #4
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Onidemon View Post
    Well my point was that in WOW your DK can be a tank yes but can also be a DPS without being any good at tanking. It's your choice. It doesnt make your DK do anything out of the ordinary or changes him into something that is not even a DK anymore. Yes if you want to tank with a DK then you need a specific tree setup to do it the right way. But if you dont want to tank then you can also do that and concentrate on DPS. In XIV your PLD will always be a tank no matter what you do. If you want good DPS then you are forced to go with a different class/job. In WOW PLD can be just as good at tanking than DPS.

    True that at the beggining of XIV the armory system was too open and ended up making classes that heal or tank who shouldnt be able to. So yes we do need restriction but customization, in a controlled way is very good. Cookie cutter gets old fast.

    What you're saying its only a name problem, you want to be a paladin even if you are a healear, in Final Fantsy we have names for everything, by the way this are only the first jobs later in 2.0 we were promised to have a few more and every expansion we get several jobs... for example a red mage wears a shield and sword but cast buff and debuffs and heals too, does good damage and can sustain certain amount of damage better than mage classes, so get just to get a name for every role not something like healer paladin, more like white mage, red mage so at the moment u see the job/class name you know for what are they for....
    (1)