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  1. #1
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    lol give a break to devs they having a great deal try to turning game sistem into something usefull and interesting and some people
    just giving a hard time asking: i want this, why we dont have this, and but they have this lol this is soo lame
    think on something totaly new. and posted and im sure they will like the idea.. but telling they to (select FFXI folder) copy ...... paste and overright (FFXIV folder) this is not what this forums are for bros lets take it easy.


    yoshi-p pls keep goin the way you goin we belive on we can make it true

    pls focus on whats coming ahead new map new grefics disg we goin to lol@ wow we playing the first game 3d and full HD MMO on the market just give then the time they asked for make the change into 2.0 and if they fail.

    we just leave and back to ffxi. guys i played ffxi for 8years and i think here we have potential. first

    NO job tree.....
    this goin to destroid the fundamentals of the game.
    dev quoted ( ff games alow players to try all ingame connten and options jobs skills and abilitys to let you decide what fits you.....
    look game progress into a tree sistem will goin totaly in opoccion to this.... well forgetme my broken english. but i dont like use google traslate to post i just explain thing the best way i can.

    we have to many changes incoming and too much things to do lets work together for make something REALLY EPIC.....
    (1)
    Last edited by carlosx; 03-29-2012 at 05:33 AM.

  2. #2
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    True constructive arguments are hard to come by on here.

    You have too many immature souls who are just out to prove their own personal opinion, and are not open to criticism from others.
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    If we want more customization, I'd offer an XIV-version of Aion's own stigma system (best ever, IMO).

    Quote Originally Posted by Elexia View Post
    It failed as an MMO, yes.
    I didn't even know it qualified as an MMO, I remember the devs just calling it an online RPG.
    (0)

  4. #4
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    After reading the OP my first thought was some kind of job master or class mastery merit system.

    Personally I am always partial to the systems that after you reach cap allow you to gain points with XP. Starting with a very low cost, and scaling in cost for each point. The poinst then used to by specific stat upgrades, Job master abilities that can be achieved only with JM abilities, or purchases that allow for expansions to already existong abilities.

    Just an idea from some previous MMOs with decent systems I liked.
    (3)

  5. #5
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.
    (4)
    Last edited by CamAlch; 03-29-2012 at 11:46 AM.

  6. #6
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I was going to make CamAlch's post but it's not needed, I agree 100% with him, Talent trees define roles of gameplay that are defined by class or jobchange in FFXIV.
    That means that actually FFXIV provides more gameplay diversity for the player from what WoW does atm.

    Ill quote his post cause he is right on this aspect:

    Quote Originally Posted by CamAlch View Post
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.
    (1)

  7. #7
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by CamAlch View Post
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.
    The ways I kind of sees FFXIV is that you can switch to your ALT character with minimal hassle. You have access to any of the ALTs you invested in such as the tank, the attacker, the healer, or the buffer without having to leave the party, re-travel to the location, or progress through the dungeon as a different character.

    And then going back to someone earlier that was speaking of skill separating the players apart being the level of customization. I think of individual player skill and team synergy outside of character customization.

    Using Street Fighter as an example. Ryu and Ken used to play exactly identical. You chose your character model (Ryu or Ken) and only skill separated you. As additional Shotokan fighters arrived, you had variations within the fighting style. With Ryu, Ken, Evil Ryu, Akuma, and well... maybe even Sean, Sakura, and Dan (ha!). You have an extra layer of customization in a sense of how you wanted to use the Shotokan style. And skill level still represents how well you can utilize and enforce your tools to any given situation.

    I likes what Delmonty and Coglin have mentioned in regards to the merit system. Some extra layer of alternate advancement that goes on top. Should materia branch out to cover traits that we can add on (i.e. reduced cooldown of ability X, increase in ability effectiveness, reduced cost of ability, added effect to ability, etc.) then that would also be the goods.
    (0)

  8. #8
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by CamAlch View Post
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.

    I only mentioned WOW as an example as everyone is familiar with it but by no means i was suggesting we use the same system. I would much rather S-E make a system unique to FFXIV. Also i'd like to correct you on something. In WOW you got something called Dual spec. You can make 2 different trees and then switch between them to change your role. You can also go see your trainer and unlearn all your points and reallocate them. So no, you don't need to change classes or re-roll a character. That's the beauty of it, you can play the class you like and have the option of multiple roles to chose from.
    (1)

  9. #9
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Onidemon View Post
    I only mentioned WOW as an example as everyone is familiar with it but by no means i was suggesting we use the same system. I would much rather S-E make a system unique to FFXIV. Also i'd like to correct you on something. In WOW you got something called Dual spec. You can make 2 different trees and then switch between them to change your role. You can also go see your trainer and unlearn all your points and reallocate them. So no, you don't need to change classes or re-roll a character. That's the beauty of it, you can play the class you like and have the option of multiple roles to chose from.
    You missed my point entirely on that note. I know you can Dual Spec to change roles more easily and you can re-allocate points, but that changes nothing about the point I was making. Even with those things you are still limited to the roles that your talent tree provides. There is no one class that can fill every role in the game within its talent tree. Which means that if you want to play every role you will have to create alts. FFXIV does not require you to do this, as you can change job/classes as often as you'd like on the same character.

    Quote Originally Posted by Onidemon View Post
    I fail to see how boosting stats changes a class's role..... Unless stats open up new abilities then i don't see how it can make you do anything different.
    Well I know you trying to leave out stats, gear and materia from the original argument you were making, and I respect that but since they are closely related to the OP topic and it continues to be brought up I'll throw in my two cents.

    You can have two players that are playing the same job/class yet both are filling very different roles. Both may have identical skill sets, but the way the choose to use them in correlation with their gear and stat allocation choices gives them yet another opportunity to play that job/class differently from others.

    Conjurer is a great example. It has been dubbed the "Healer Class." And for good reason, as it has the best equipped skill set to excel as a Healer, however that does not mean that it cannot play as an effective DD. Making gear, materia and stat allocation choices that make you more proficient as a DD, means you have the option.

    And then if you factor in cross class abilities as well, you have a ton of options to customize your role you wish to play and how you play it. That is the beauty of the Armory system, and that is FFXIV's attempt at what you are asking for.
    (1)
    Last edited by CamAlch; 03-30-2012 at 05:21 AM.

  10. #10
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You just did a couple times, you're costing yourself points in your own system.... fail.
    (1)

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