That's what happens with one trick ponies.
Having an opinion you don't agree with doesn't make somebody a troll.It's a shame. They came in swinging as a bad troll, then had a moment where they were ALMOST taken seriously as a person, then went back to being one of the laziest trolls ever.
As for my wish list...I want a sexy psychopath that follows me to the ends of the earth to do violence to my body and after 2 expansions of teasing we eventually hook up as a duo with the same amount of passion as when we were just beating on each other all those years...
A man can wish...
That's a toxic attitude to have.




It's up to your party to give you a reason to use them. Your GCD heals are there to still give you a healing resource should you exhaust your oGCD heals on the derpy. It also shouldn't have to be said that some healers require for them to use their GCD heals to build a resource (Toxicon, Misery), or execute one of their mechanics (Spreadlo, Horoscope). Please stop playing this trite game of pretending these situations don't exist.
Also, you don't have a DPS rotation as a healer. You have somewhat of an opener (particularly on AST). Every healer has at least five offensive skills, and you should be using them. You have a filler spell, and the rest are situational. These situations are, but not limited to: you're on the move, you use it on CD, timer needs to be refreshed, resource dump. This requires management.
1 button for every day of the week, nice!Also, you don't have a DPS rotation as a healer. You have somewhat of an opener (particularly on AST). Every healer has at least five offensive skills, and you should be using them. You have a filler spell, and the rest are situational. These situations are, but not limited to: you're on the move, you use it on CD, timer needs to be refreshed, resource dump. This requires management.
They've told us many times that they don't include healer DPS when setting boss HP values. If your party needs the healer DPS to get the kill instead of just speeding up the kill, something else is going wrong.
That aside, they do recommend that healers DPS when they can squeeze it in between heals. The better your party plays, the more opportunities the healer will have to DPS. The worse it plays, the more the healer will need to heal instead of DPS.
I think that's where they run into problems with the role design. The skill range between groups doing content is going to vary. Do they design healers around the groups that are less skilled and taking more damage so more healing is required or do they design around the more skilled groups where less healling is required? They could add more DPS abilities but how to make those abilities interesting to those playing with the skilled groups but non-penalizing when healers can't stick to a DPS rotation because they're with a group that is less skilled?
Well, no. The part where they said they don't include healer DPS when setting boss HP values? That was already proven false when the top parsers who play perfectly in the encounter still cannot beat the boss before enrage because there's still a big HP gap that can only be met with healer DPS, regardless of how much more they try to optimize. The gap gets closed with increased gear ilvl, but because it originally exists without the increased ilvls, it means healer DPS is essential to the clear at min ILVL, regardless of party skill level. The only difference is the amount of healer DPS required varies more significantly the worse the party is. Even if the healer heals more because of less skilled players, every party member still have to meet the DPS check to beat enrage. In other words, it doesn't matter if the healer needs to heal more, because after a certain point, healing cannot contribute any more than delaying enrage (hard skill cap), which sets a certain level of expectation for a healer's gameplay to go.They've told us many times that they don't include healer DPS when setting boss HP values. If your party needs the healer DPS to get the kill instead of just speeding up the kill, something else is going wrong.
That aside, they do recommend that healers DPS when they can squeeze it in between heals. The better your party plays, the more opportunities the healer will have to DPS. The worse it plays, the more the healer will need to heal instead of DPS.
I think that's where they run into problems with the role design. The skill range between groups doing content is going to vary. Do they design healers around the groups that are less skilled and taking more damage so more healing is required or do they design around the more skilled groups where less healling is required? They could add more DPS abilities but how to make those abilities interesting to those playing with the skilled groups but non-penalizing when healers can't stick to a DPS rotation because they're with a group that is less skilled?
The problem they have with role design is that there will be varying skill levels of players, but because the highest level of skill requires healer DPS, that means even if gear ilvl increases and it becomes easier to meet the DPS & healing requirements, the amount of time less skilled healers can find time to DPS only increases further because it becomes easier to heal - not shorten. Therefore... having more time to DPS only makes healers more visibly bored when they press the same 2 buttons over and over again. If they want to make it easier for less skilled groups, then they shouldn't be including healer DPS into the fight at all -- but that would just make the encounter absurdly more easier for players who already have high DPS uptime as a healer. *shrug*
And when was that proven? Are you thinking of P8S where they already admitted they made a mistake setting the boss HP value in the first place because when they do it, it's really a guess on their part based on past testing experience?Well, no. The part where they said they don't include healer DPS when setting boss HP values? That was already proven false when the top parsers who play perfectly in the encounter still cannot beat the boss before enrage because there's still a big HP gap that can only be met with healer DPS, regardless of how much more they try to optimize.
Last edited by Jojoya; 12-16-2022 at 04:38 PM.
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