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  1. #31
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    This is also false. Players are humans, and humans make mistakes. This does not make them bad players. However healers who immediately deem other players as bad players because they have to toss them a GCD heal not only blatantly shows their toxicity and intolerance, but it also shows their inability to compromise. You might want to take this into consideration when it comes to having "meaningful healer gameplay"
    The only real engagement from healing comes from others making mistakes, so if you're playing with a good party, you're not going to have fun... Isn't this a fundamental issue...? Like, does any other role have to do that to feel engaged...?

    Does this make sense to you? Do you understand that the game does not revolve around you, or the small subset of players who actively engage in the game's toughest content? The only way DPS rotation will come to healers is if the floor raises, not when the ceiling shatters. If you really want it, then stop complaining, get your butt into prog, and help the healers who are struggling.
    Downtime rotations are not the skill floor of healers. It's keeping your party alive. The actual skill ceiling is keeping your party alive and doing damage to the boss while healing. That's why DPS only actually matters in hard content, where there's hard enrages.

    And those asking for DPS rotations aren't actually asking to just throw some damage buttons on top of the overbloated kits we have today. Most of the buttons added/adjusted for healers between ShB and EW only exist for making your base GCD heals obsolete. And if there is a fight where you're required to use those buttons on cooldown and your GCD heals constantly as well, then THAT's raising the skill floor. Quite the opposite from those asking for engaging downtime buttons.

    And again, "stop playing with good players if you want to have fun"... Why is it only healers that get told this? It feels like I'm being punished for getting better at the game...

    That's enough thread derailment from me. My dream would be the return of resource management as a core part of gameplay. Not necessarily the return since it wasn't really fleshed out before. I want MP/TP management to be a core part of every job's own gameplay, not just reliant on p.ranged to press a button every 3 minutes. I also want stance dancing to comeback to tanks for aggro management. Again, something they have to do as a core part of their gameplay instead of DPS pressing a button every 3 minutes. Maybe those old enmity combos could share a button slot with normal damage buttons and it depends on your stance which button you get.
    (10)

  2. #32
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,026
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gemina View Post
    See? This is what you guys do in order to try an establish an argument. You spin things around, and warp reality in a away that makes healing sound far worse than what it actually is. I did not ignore that there are situations where you are spamming your filler spell, and I specifically said that healers don't have a DPS rotation. I really hate repeating myself, and if this is the angle you are going to use then this conversation is already over.


    This is also false. Players are humans, and humans make mistakes. This does not make them bad players. However healers who immediately deem other players as bad players because they have to toss them a GCD heal not only blatantly shows their toxicity and intolerance, but it also shows their inability to compromise. You might want to take this into consideration when it comes to having "meaningful healer gameplay"


    If you're doing Savage and Ultimate prog, you really need to realize something: not everyone participates in this content, and most players are nowhere near as good at the game as you are.

    Does this make sense to you? Do you understand that the game does not revolve around you, or the small subset of players who actively engage in the game's toughest content? The only way DPS rotation will come to healers is if the floor raises, not when the ceiling shatters. If you really want it, then stop complaining, get your butt into prog, and help the healers who are struggling. Despite the "OMG 1 button rotation, healing sux, reeeee!" Most of the game's healers struggle to juggle this and healing requirements when there is threat level that requires them to do it. Even I can admit that I do not take AST into difficult content because I have to drop the cards completely when things heat up, and that means I am not playing optimally by giving DMG boosts every 30s.
    I'm tempted to put the 'bold' sentence into my signature here, because I've rarely seen comments like this made and I absolutely, 100%, agree with your view here!

    Frankly it was really refreshing to read!
    (0)

  3. #33
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    - Hats for Vieras and Hrotghars
    - Female Hrotghars
    - The problem with the time from ping/clipping actions thingy
    - Instanced Houses for everyone at lv50 or so (not for FC, just personal houses but like "free apartments" with an outdoor area). OR apartments with "outdoor areas".
    - More hairstyles for Vieras and Hroths and alternatives for them when you get new hairstyles from mogstation or ingame prizes.
    - more cookies and coffees (because, why not? )
    (0)
    "Every soul you touch will remember your kindness" - TIA, G'raha

  4. #34
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    I do wish FFXIV had more resource management across the board, hell I wish we had more to manage. I miss games where aggro was a group effort but a fine line to manage cause sadly you get into situations where people refuse to use their aggro dumps and just make things chaotic for no reason.
    (5)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  5. #35
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,425
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    cross job glamours pls
    (3)

  6. #36
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    And when was that proven?
    We actually have thousands of datapoints that support this. You can freely browse logs submitted by the first players to clear fights in any given tier.

    If you examine the fastest groups in the first few days of week 1 of any given tier, you will realize that even among the highest dps groups it would be mathematically impossible to defeat the boss without the healers contributing damage. This is not unique to P8S, and has been the way the game has been tuned for many years.

    P4S doorboss had a DPS check of around 48.3k. One of the highest dps groups among the first 50 to kill the boss (also ranked among the top speedkill groups in the world), killed in 7:05 (7 seconds ahead of hard enrage) and only exceeded the DPS requirement by around 700 dps on a clean run with VERY solid play.

    Of their DPS total, the healers contributed around 8.4k!. Were the healers to stop contributing, the rest of the group, who are already some of the best players in the game in the best gear realistically available, would need to contribute over 1000 additional DPS EACH in order to meet the minimum check. Needless to say, that notion is hilarious.
    (5)
    Last edited by LittleImp; 12-17-2022 at 06:06 AM.

  7. #37
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,621
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by R041 View Post
    Alright I'll bite again.

    (This is regardless of technical or logistical limitations)
    So, create a brand new game.
    (0)

  8. #38
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,621
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Permeation View Post
    Extreme Dungeons

    Specs

    Supports or Healers
    Dungeon requests are an acquired taste. "Extreme dungeon like game X" ... one wonders whether such requests ever think that the differences are what attract players to more than one MMORPG these days. Could the current instances have better rewards? I suppose so. Should that be the Purpose of such instances? I ask -- why?

    There are a plethora of ways to get geared up for the next series of high-end raids.
    These include (a) running the previous patches raids until geared and (b) purchase gear to enter the current patch raids. Plus (c) use other methods (hunt rewards for example) to purchase prior raid tier gear so that you can run through things until you get to where you want to be.

    For those who want 'specializations' within any given job ... why? I can understand this if you're playing a game, such as WoW, where your character can only be one job. Pick Druid and play as Tank, Healer or Mage. In this game, as designed, you can do all jobs. You can literally play as Tank, Healer and Mage without any 'specialization' required. It's a mess for WoW to balance raid tiers to what are, essentially, 39 different jobs (3 specs per class, with 13 current classes).

    As for healers -- pick one: damage dealer or healer. As stated "they would need to change how damage is taken from players". Translated, that reads "they would have to rewrite the entire Battle Engine to accommodate four of the nineteen jobs in game because some of the healers don't like their current methods for damage".

    Now, if the OP had sat down and written about how they thought things would go in order to accomplish what they want within the current Battle Engine framework, perhaps it would be something other than this thread (and others) becoming a repetition of "other games do it, so put it in this one".
    (0)

  9. #39
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jojoya View Post
    And when was that proven? Are you thinking of P8S where they already admitted they made a mistake setting the boss HP value in the first place because when they do it, it's really a guess on their part based on past testing experience?
    Since the days of E8S, over 2 years ago when it was calculated that back then, the group with the highest dps done woudn't have been able to clear the dps check if their healers simply didn't deal damage at all. If the best players with the gear (that they can only get by clearing that fight) can only clear when their healers deal damage its undeniable that healer dps is taken into account.

    Quote Originally Posted by Permeation View Post
    The identities between barrier and pure healer aren't the problem. Both categories should have more than 2 button single target damage rotation. If they didn't expect healers to do damage, they wouldn't make it part of a raid bosses hp.
    I do agree that the dps rotation is BY FAR the biggest problem the role has and something the devs should fix asap but I also think that the shield/healer split is a half assed decission that does more harm than good and shows how out of touch devs were
    (3)
    Last edited by WaxSw; 12-17-2022 at 11:48 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #40
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Female Hrotghars
    \

    Are already coming, we think in 7.0, maybe earlier. Has been confirmed.
    (1)

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