The only real engagement from healing comes from others making mistakes, so if you're playing with a good party, you're not going to have fun... Isn't this a fundamental issue...? Like, does any other role have to do that to feel engaged...?
Downtime rotations are not the skill floor of healers. It's keeping your party alive. The actual skill ceiling is keeping your party alive and doing damage to the boss while healing. That's why DPS only actually matters in hard content, where there's hard enrages.Does this make sense to you? Do you understand that the game does not revolve around you, or the small subset of players who actively engage in the game's toughest content? The only way DPS rotation will come to healers is if the floor raises, not when the ceiling shatters. If you really want it, then stop complaining, get your butt into prog, and help the healers who are struggling.
And those asking for DPS rotations aren't actually asking to just throw some damage buttons on top of the overbloated kits we have today. Most of the buttons added/adjusted for healers between ShB and EW only exist for making your base GCD heals obsolete. And if there is a fight where you're required to use those buttons on cooldown and your GCD heals constantly as well, then THAT's raising the skill floor. Quite the opposite from those asking for engaging downtime buttons.
And again, "stop playing with good players if you want to have fun"... Why is it only healers that get told this? It feels like I'm being punished for getting better at the game...
That's enough thread derailment from me. My dream would be the return of resource management as a core part of gameplay. Not necessarily the return since it wasn't really fleshed out before. I want MP/TP management to be a core part of every job's own gameplay, not just reliant on p.ranged to press a button every 3 minutes. I also want stance dancing to comeback to tanks for aggro management. Again, something they have to do as a core part of their gameplay instead of DPS pressing a button every 3 minutes. Maybe those old enmity combos could share a button slot with normal damage buttons and it depends on your stance which button you get.


Reply With Quote


)




