I dream that one day Jobs wouldn't be so ping reliant. I hope that if that happens it doesn't come at the sacrifice of Job design (it probably would) - and instead they find a middle ground.



I dream that one day Jobs wouldn't be so ping reliant. I hope that if that happens it doesn't come at the sacrifice of Job design (it probably would) - and instead they find a middle ground.
Mortal Fist



Yes. Of course someone would say something like this. 100%, total agreement. Even though the exact topic that you're agreeing towards, by both parties self-admission, are pertaining to content and thresholds of experience neither of you have any actual experience in, and refuse to even attempt to relate to the people who might have misgivings regarding the current set up. Even though aspirational content, even with low participation (which isn't relevant here as savage has a high participation rate compared to a lower CLEAR rate, particularly in JP), is still important to a combat suite, and the balancing and reasonable accommodations of such a myriad of skill levels across the playerbase was standard in Stormblood after a legitimate need to reduce complexity from Heavensward. Even the most objective of facts can be ignored or twisted to fit a narrative, I guess. This is pretty expected. I'm not any better than any of you because of this, if anything I'm much worse. I should've started in Shadowbringers, I would've been better off. It must be nice being legitimately happy, and with allies no less, I'm honestly envious.
This is to no one in particular, but if anyone resonates, feel free to chime in. Or insult, that's pretty par for the course around here these days.
Dreamers, cease your dreaming. They only bring disappointment. Or, I guess, better said, my contemporaries who skew to a negative persuasion, why do you continue to question? This is an actual question, since I'm in the middle of my second big break this expac, haven't played in a handful of months now, so I'm really just peeking my head in here occasionally to see what's up, got that six month sub after all. Most of you who have gone out of your way to write these, monologues, even the ones I enjoy reading mind you, are well-aware of the situation we have found ourselves in at Endwalker. Yoshida and Foxclon will never say it directly to you, but you must realize that our time is up. We were all there during the Media Tour, we know what they think about combat going forward. We were all there during the Q&A with Recon's questions. My questions. We heard the answers, we know how they feel about the story and the direction for the foreseeable future. We are there, hanging onto every live letter and the few developer interviews that manage to get translated, hoping for a trend line to form or an acknowledgement of a common concern or for just something to look forward to, and more often that not, you all are consistently a mix between disappointed, enraged, incredulous, depressed, or an assortment of the above. There is a distinct despair in this. Even new content is met with pessimism and negativity on the outset by "our side of the line". God, I hate saying that.
So, when is it going to end? The corporation and development team have a vision for their product. And it does not include "us" anymore, it has no need to. We went too deep. Of course, I agree with a lot of the combat/story/side content grievances, as someone who does all of the content the game has to offer to the best of my ability, both in performance and participation within reason. But where is the point of no return? Is there really even a point to these crusades, are we really gonna die on this ship, begging for our dreams to be realized, when the reality that they belong to, and I guess even we belong to, was like four years ago, pre-exodus? You cannot survive on the hopes of our past game and the what ifs, when both of those things are entirely out of your control as an individual, and even as a group, you are irrelevant at best, and a stain at worst.
How many times are you gonna "explain" the same things over and over to people who have a vested interest in just not only disregarding and disagreeing with what you have to say regardless of potential merit, but actively make up a larger, more viable, and easier to please portion of the population of the product? More so when a lot of this stuff is diametrically opposed and impossible to reconcile! It's all wiped away when the topic falls off, and whatever "evidence" you cited goes with it, only for the cycle to be repeated, sometimes with the same individuals! Facts don't matter! When people call you a no-life, disgusting forumite who probably should take a break before tying the noose in your closet for asking for Hrothgar hats to healer design, when has Square Enix stepped up to bat for you and said," Hey wait a minute that kind of feedback is important for our development procedures! You can't categorize and then ostracize an entire group of people voicing what they believe is critical feedback for our systems! We need this discourse! Here's our metrics!" Like no, that's unreasonable, almost no devs do this. A lot easier to say nothing, or "Try it out!" and then never mention it again regardless of positive or negative feedback. Do you expect to be thanked? Do you expect a turnaround? Do you expect things to not degrade into a tribalism slap fight? We're on a one-way train, no? Aren't you getting sick of getting hated on/ignored for what you believe would make you happy, even after what you see as reasonable justifications for the viewpoint?
Why are you even bothering to fight the inevitability of the circumstances? Grains of sand in a dune. A drop in a thunderstorm. Outnumbered. I respect a lot of people on this forum. Really, I do, since I want to believe people act in good faith. Some of those people are in topics like this one. But, the tide has already turned, and the die is cast. I am not saying "take a break" in a malignant way, like 90% of the ways others say them. It's more like, you're terminal, and in pain. Maybe consider pulling the plug. Or that the SE designers are living in your head rent free while they just, you know, develop stuff. With the knowledge and resentment you have accumulated, that I will not ascribe blame to, that commitment has done nothing but bring a lot of misery for something that just isn't worth it. You aren't listened to, or valued, or appreciated by anyone except the in-group for FFXIV discourse. And we are never going home. Where we are going is...uncertain, to put it mildly, and it's clear we aren't wanted. And your investment to and in FFXIV, as high as it may be, is worth less than the air around you to the collective.
I've been having time away, putting FFXIV into my life would be a negative experience and when I asked others in my situation, they relayed similar or better sentiments, even if I miss their presence in my life, and mine in theirs. And returning for 6.3 does fill me with a sense of profound dread after all that has happened, yes, but that's just a sign the leave should be extended.
Look, I'm just saying Meteion had a point, more right than wrong, and I relate. Maybe if she experienced more personal, abject despair tailor-made to her specific preferences, instead of just overall existentialism and global catastrophe, I could've been killed properly. The sharpest knives are the ones closest to your heart, after all.
Just because a game is doing well doesn't mean it can't add things to become better. The mutations and mythic+ work. There's nothing wrong with taking a concept from another game and making it your own in a different way.
Adding that gearing method opens up a different endgame for ffxiv. Most MMOs in this style have 3 end-game contents (PVP, Raids, and Dungeons). My idea for the dungeons make it where they aren't using more resources on variant and criterion dungeons when they can just use the dungeons they already made.




Well to be honest I haven't been a player of this game as long as other people that frequent this forum so I do not feel the burnout as hard as others, and this "high" the game has been in since ShB isn't going to last forever and eventually, something has to give. Does it seem hopeless? Bloody oath it does, but there will always be someone with too much free time to talk about their issues with a game they like and wish to be better.
Perhaps I'm too overdosed on hopium, but it's not like the situation is entirely lost. More and more people are starting to be critical of XIV, even if it does seem like a drop in an ocean compared to probably the biggest echo chamber of positivity I've ever seen.
I would like FFXI's Support Job system to be in FFXIV. Always love customizing my playstyle in rpgs and even though cross class skills were a failure, I dont think they should just give up on the idea of mix and matching jobs to come up with fun build variety. Itll also help solve the current homogenous job system as well as healers not being able to have more dps buttons
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