Alright I'll bite again.
(This is regardless of technical or logistical limitations)
- All future Expansions should be a 100% self contained MSQ.
- Reduce the overall MSQ quest count for each new expac, put that effort into the side-quests in the world you built.
- Bring back Classes, remove Jobs as they are. Allow any 2 classes to mix, you can pull any ability from the 2. (Similar to BLU?) This is how ARR should have progressed.
- Add more 'fun' abilities (Why's BLU the only one with quirky stuff?)
- FATEs should be instance random incidents that impact much larger sections of the map.
- Hunts should be what Critical Engagements are now, no insta-kill trains. Synced difficult world content.
- Sync should only adjust your stats, not abilities. (Shut up about balance, have some fun)
- Level sync to party leader so I can play with lowbies and reward us both with similar % exp.
- Remove unsynced rewards altogether (This should be used as a learning tool, not a farming tool)
- Class 'kit' should feel complete at Lv50.
- Let me gain exp for all open world content regardless of class.
- 1.0 Gathering (More engaging)
- Increase/fix the horrible server Tick Rate
- Instanced Housing
- Add Marketboards and Retainer Bells to ALL towns.
- Let me give my Chocobo a full Class
- Add Chocobo Breeding/Racing abilities to open world content.
- Add Branched paths to regular dungeons. (Not rooms, actual branches this time)
- Add more interesting trash mob mechanics. Force us to pay attention. Let us use our brain for once.
- Unlock dungeons when you meet level threshold, don't lock them behind MSQ. (Their fault for designing MSQ this way)
- STOP LOCKING EVERYTHING BEHIND MSQ! Not all content need to be locked behind the expac MSQ/Level it was released in ffs.
- Double the various types of rewards we can receive from ALL content.
- Let us collect all Retainer Items / Island items all at once, let us batch 'Accept' actions.
- Make FSH more rewarding, stop treating it like a trash gather.
- Give us Battlecraft Leves again, but make them map agnostic. (You get Leve from an Inn, then random location in Eorzea)
- Add puzzles and random rewards in open world (Let me find a non-tradable rare dye out in the world for doing something fun)
- Make world creatures an actual threat to my life
- Expand Guildhests to match current content to train on.
- Give actual rewards for side-quests, not 500 gil and an egg.
- Cross-DC Duty/Party Finder
- Equipping an item should unlock the glam, no need for glam storage.
- Reduce the overall amount of res some classes can do - It's made content trivial and unfun when I can shotgun res 50 times a Trial and avoid anyone from actually learning the mechanics.
Pushing new content to the open world and fun should always be #1 priority.
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