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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by R041 View Post
    Right, it really comes down to HOW they designed those paths and rooms. Part of the problem was the room design was usually just 1 separated room with 1-2 mobs and a note? Ignore.

    Instead, it should have been a fork with a decision of 2 big creatures, 10 little melee creatures, deadly traps and 2 range creatures. So you make decisions based on your comp and tank, and this encourages discussion.
    Would also allow for more diverse encounters without jobs being too forced on a dungeon-by-dungeons basis.

    I imagine that discussion would very quickly turn tacit (or, replaced by automatic expectations for this or that comp or tank that one is expected to know by their third run or so), but having more choices in route allows the dungeons to soften the differences between meta comp picks and the rest without requiring homogeneity of jobs or content, and that is already a huge boon.
    (4)
    Last edited by Shurrikhan; 12-14-2022 at 05:46 AM.