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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,109
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Designing alternate paths wouldnt really solve the job homogeny because every mob encounter is literally dealt with the same role comp. No job is going to have any advantage over the other because mobs dont have any sort of weaknesses or tactics like in other rpgs. Literally we'd just be choosing "do we want to take this room with more mobs or less mobs?" Also the lack of gaining exp even makes this extremely moot.
    Obviously it wouldn't fix the job design, we're dealing with 2 separate problems here, boring job design and incredibly boring dungeon design, both stacking up in for example expert roulette to give a rather unsatisfying gameplay experience.
    (6)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Absurdity View Post
    Obviously it wouldn't fix the job design, we're dealing with 2 separate problems here, boring job design and incredibly boring dungeon design, both stacking up in for example expert roulette to give a rather unsatisfying gameplay experience.
    I understand but the solutions provided are still faulty. The only way they could keep it more engaging is to either revamp the combat system to be more akin to what it was before, back when weaknesses, and debuffs and TP judged your playstyle or to go with a more rogue-like experience for dungeons. The problem with these two is that both options wouldnt sit well with the majority of players; with more engaging and complex combat making some of the combat potentially more frustrating for casuals (as it was in the past back when we still had those old systems) or with dungeons having more paths to explore but with the optimized playerbase always going for the most optimal route, those choices wont matter (as seen with old Toto-rak despite being a maze, people always went the optimal way anyway).
    (2)