Results -9 to 0 of 719

Threaded View

  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,997
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by R041 View Post
    (I personally enjoyed the old Gathering system)
    I honestly enjoyed gathering here and there in 1.x. Once it became "pick X from loot table" in ARR, far less so. /shrug

    The absolute worst offense I think XIV has done is compartmentalize every aspect of the game to force playstyles in certain directions instead of embracing the world they've created. They've effectively turned every system into hallways just like our dungeons are now, and they refuse to iterate on systems they create. Their dev cycle is to create, forget, and never discuss.
    And that is the part that so irritates me -- most content being either only stalely 'reiterated' upon ("I heard you guys like 2 walls -> boss -> repeat") such that a content format becomes increasingly self-similar, left one-and-done, or just ignores assumes any improvement anywhere in a given model will be taken as a hefty net positive (even if other areas fall notably short), with no real communication with players to try to parse out what parts appealed and what didn't (falling back instead of 'was it played' and typically conflating the results of bribes with intrinsic value).
    (4)
    Last edited by Shurrikhan; 12-14-2022 at 05:02 AM.