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  1. #10
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by HyperiusUltima View Post
    Ohhhhh no. We are not going down that road with a SMN-like rework.
    Like I said in another thread, nobody (including myself) like the "currently" new SMN. That's not the point.

    The point is you need something like that to re-imagine the class. The original design of 2.0 had lot of "WoW" carried over, and there were a reason why SMN was often reffered to as the WoW Warlock equivalent. And because it was originally designed like that, it's very hard to give it a new identity by just simply adding or removing things. The new SMN is simplified, yes, but now the class has a new identity that - at the very least - more thermic to its lore. It's very simple now, yes - but that means it has more room to grown from now on, and this time, on a more appropriate path.

    Am I excited playing the current SMN? No. But I'm excited for the class future now more than I ever did since 2.0.

    That's the point, even if they commit to a major redesign, I doubt they'll get healers to the perfect point in one expansion. Just like the current SMN's rework, it's not the whole step, but for any meaningful change to happens, that's a necessary first step.


    Quote Originally Posted by Shurrikhan View Post
    Would I care for MP management? Sure. But that's never been any more than an illusion and an auto-clicked button's worth of bloat.
    And ... this is exactly my point.

    The people on your side of argument seem to habit of doing this. Just like whenever someone on my side mention "I would like to see more healing related game playing", I would have at least 3 other saying "OMG SPAMMING CURE II 100 TIMES IN A FIGHT IS NOT FUN" ... except we never really suggest that? (And we say that's just hyperbolic it's "OMG THAT"S NOT HYPERBOLIC YOU JUST FAIL AT COMPREHENSION".)


    Can MP management be made as simple as "just remember hitting this one button on CD"? Yes. Can it be made to weave into a more interesting mechanism that work in concert with other game-play? Absolutely. So the question is HOW SE decide to implement it. And my point is just "removing" it because it's currently not meaningful is not the answer.

    Case in point: I do not like the current implementation of Astrodyne. If you ask me if I prefer the current AST and the version at the end of 5.xx, I would pick the latter. But, at the sametime, I would never advocate for Astrodyne to be remove. Rather, I would like to see it further refined and improved. In fact, I even think most healer should have a little mini-game management built into their kit like that.


    There are other games made healers an engaging and interesting job by neither focus on spaming heal or spaming 1 button damage, there is no reason why FF14 can't if the dev are willing to change the mindset regarding the role (aka: healers are designed for babies to play). What I do wonder about is why do this community, or at least the most vocal in this thread seem to have this extreme binary take of the problem that you either heal or DPS. Healers gameplay can be so much more than just those 2.


    I know there is not many people here with the same opinion but I had seen someone else said it. To echo it: this community seem to be split between people thinking spamming heal is fun and people who see maintaining 2-3 dots as engaging game-play. And I'm always like ... why?
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    Last edited by Raven2014; 12-01-2022 at 07:39 AM.