Ohhhhh no. We are not going down that road with a SMN-like rework. You saw how it turned out: Had the most complex rotations for the longest period of time, and then got reworked this expansion because said complex rotation was extremely punishing to their DPS. Got turned into a very simplistic job, though with a lot to be desired as many in the DPS Sub-forum have mentioned. The idea of "removing or adding" isn't without reason though - if you bother to take a look at action hotbars, you get the following if you were going in a high-end Raid Setting:
WHM: 28 Actions
AST: 30 Actions
SCH: 31 Actions(this includes Selene/Eos Summon)
SGE: 30 Actions
We've still got room on Hotbars for an additional action or two - especially in WHM's case since this includes all Role Actions(except Repose). Sadly, here's the percentage of those actions which are purely for mitigation or healing:
WHM: 64.2%
AST: 56.6%
SCH: 54.8%
SGE: 56.6%
And the funny thing is, unless we're in Savage or Extreme or are making mistakes, we don't always use our full kit! Meaning some of it is just button bloat ready to be pruned.
You also got to break down the dollar considering we've been getting short-changed for how long? 4 Years. As for where they started stripping your 'pennies' from, rollback to Stormblood. They stripped a lot from WHM and made it Role Actions. Then, they got rid of Largesse in Shadowbringers and instead redid Role Actions to properly reflect what tools one should have. The problem with Shadowbringers was that they stripped Astrologian and Scholar to an extreme by cutting down their DPS abilities that made them stand out. The reason for it? Overtly complex rotations. Ever since Shadowbringers, the devs have cut back on complexity to the extreme for Healers without anything to fill the void. Oh wait, that void's filled with oGCD healing actions...



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