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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raven2014 View Post
    That's not true. Unless you have tanks who willingly to keep the stance up all the times. Maybe I was unlucky but I did not see those tanks a lot back then, both PF and static.
    Yes. It was. Your options were solely to:
    1. Reduce your fight-length enmity reduction and MP recovery by holding your Sacred Shroud to cleanse your upcoming enmity (worthwhile only if adds were spawning and just as you're burst AoE healing), or
    2. Use your CD on CD to maximize fight-length enmity reduction and MP recovery.

    99% of the time, that was a non-choice. You just hit your (2-minute, at the time) CD as it came back up.

    Also, are we just gonna repeat the same argument circle we had a month ago? I'll just give you a short summary of what I said back then:

    - Did I say the system in 2.0 - 3.0 was perfect? No.
    - What I said was elements back then should be enhanced, refined, and expanse.
    As with a month ago, you're ignoring the parts that actually have changed and instead pointing at a perfect void and saying "it was darker back then". It wasn't. It hasn't changed. It's the void.

    I don't know why people saying stuffs like "oh as long as your tank is good, your ninja know his thing, your BRD/MCH take care of MP .etc." then it's not difference for healer as if they're something taken for granted.
    No one is. There was simply literally nothing more one did, nor could do, about it than there is now.

    Your healers would not pull enmity off their tank unless already doing something that is still, today, considered basically griefing (Medica II spam on full HP allies with no upcoming damage) because the DPS otherwise so exceeded their enmity and many DPS at the time didn't even have access to enmity reduction. Enmity reduction was not a group effort. It did not remotely matter what the 2nd highest enmity was, only whether the highest non-tank enmity would overtake the MT.

    The "layer of coordination" you're talking about was literally just bringing a Bard. That's it. It wasn't gameplay. It was PF-play. The Bard could then experience a bit of MP-centric gameplay by weaving Ballad until where its damage would be least impacted, until Ballad was replaced by Refresh, but the healer never touched that mechanic; there was nothing to its MP gameplay beyond hitting its personal Refresh skill on CD. Nor was there anything to its enmity management in 99% of fights beyond, again, hitting its personal Refresh on CD.

    __________________

    Would I care for Enmity management? Sure. But that has never existed for healers. Enmity would likely have to be fundamentally rehauled (say, from a mere table for AA and SA target selection to behavioral manipulation) for that to be a mechanic that can be played with/around for healers.

    Would I care for MP management? Sure. But that's never been any more than an illusion and an auto-clicked button's worth of bloat. Healer kits would have to be rebalanced and MP would likely have to be fundamentally rehauled (say, from a starvation mechanic to an efficiency mechanic) for that to be a mechanic that can actually be played with/around.
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    Last edited by Shurrikhan; 11-30-2022 at 11:41 AM.