Quote Originally Posted by Espon View Post
Not everything has to be a meaningful DPS button. It's why every class is losing its identity and becoming the same as every other. Clemency is one of the main draws for me to paladin. If they're going to turn Clemency into another Equilibrium and remove Cover then I might as well just play Warrior because there's nothing special Paladin now brings.

I don't care that it costs a GCD if means I can use it to save someone or myself when a run is going bad, because (and I know this might be hard to believe for most of you out there) not every boss attempt or dungeon run goes perfectly 100% of the time. People make mistakes, and it's nice to have something to fall back on.

Paladin has its fair share of problems, but changing the class so it plays exactly like the other 3 tanks is not the solution.
Clemancy currently is not a defining feature of PLD that makes it unique to other tanks. Making it an OGCD with Oath cost would make it unique however, because no other tank can burst heal that much on command. Even GNB's is a long cool down they have to give someone else instead of themselves, comes with damage reduction, and requires Excog proc or a long delay. WAR's requires several GCDs to receive the effect. Clemancy would be the most like WAR's since it heals both PLD and the target, but it's an instant burst heal with two charges. That still feels very PLD-esque and unique, and would be infinitely more fun to use because you would actually be able to use it very often. Playing PLD would have a lot of healer-like qualities, which is exactly its job fantasy.

Changing Clemancy to this way would probably make PLD even better at saving runs, since you could actually use it and most of the time prevent the runs from getting so bad that you need GCD Clemancy for.

Making Clemancy actually usable would not make it "exactly like the other 3 tanks."