Oof, you got me. Time to turn in my keys. How dare I want my favourite class to not change significantly and simply become a copy of a different tank? I guess I shall quit playing.If you're worried about homogenization... buddy, where have you *been* for the past few years? "5.0 design" is all *about* homogenizing things, and Yoshida was very clear that they would be continuing to design the game along those lines. If you want unique classes with different gimmicks, you need to play a different game.
/s
PLD has enough self-healing and self sustain on max Level with his whole magic rotation healing him plus a HoT on holy shiltron and intervention.
He doesn't need more free direct healing.
The clemency option is good as it is now.
With intervention he even has the strongest skill to help the MT. A other tank can take a shared buster alone, when he gets a buffed intervention.
I don't really understand why some player think that PLD need more/ different defensive tools. I think his current mitigation kit is the best and most versatile of all tanks.
I disagree with this entire post, and undeniably mathematically proven objectively PLD has the worst mitigation out of the tanks. PLD needs more direct healing and Clemancy is terrible as it is now.PLD has enough self-healing and self sustain on max Level with his whole magic rotation healing him plus a HoT on holy shiltron and intervention.
He doesn't need more free direct healing.
The clemency option is good as it is now.
With intervention he even has the strongest skill to help the MT. A other tank can take a shared buster alone, when he gets a buffed intervention.
I don't really understand why some player think that PLD need more/ different defensive tools. I think his current mitigation kit is the best and most versatile of all tanks.


you do know GNB's Heart of Corundum is 15% + 15% for the first four seconds, right? That's hella strong too, and it doesn't cost the entire kit of GNB's own CDs to be forcefed into buffing this 'help the co-tank' move. Nice you can get the other tank to solo a shared TB, now you've got no CDs of your own for the next minute and a half. I understand that Holy Sheltron/Intervention got the regen attached because PLD had no selfsustain before, but WAR has Storm's Path, GNB has Brutal Shell and DRK has Souleater. PLD doesn't have an equivalent. The Holy Sheltron heal is, if anything, a HOT equivalent to the Heart of Corunudum proc'd heal, right? But GNB has 2 stacks of Aurora to play with too. WAR has Equilibrium. PLD getting Clemency in some OGCD capacity would only make the class MORE versatile, not less. Oh, and Block doesn't work on Bleeds, which is especially relevant in this tier. PLD melts like paper in the rain compared to the other tanks this tier, and to top it all off, it's got an invuln CD so long, WAR can almost get twice as many uses of theirs (and before SHB, actually could).


Alright let me argue this from a different perspective, because I actually really like clemency and agree that it's fine, it being a niche GCD option makes it good for solo duties or some progression situations, I can remember actually using clemency in hard content and casual content. That being said clemency shouldn't be taxed (like you wouldn't/Shouldn't tax vercure on RDM).PLD has enough self-healing and self sustain on max Level with his whole magic rotation healing him plus a HoT on holy shiltron and intervention.
He doesn't need more free direct healing.
The clemency option is good as it is now.
With intervention he even has the strongest skill to help the MT. A other tank can take a shared buster alone, when he gets a buffed intervention.
I don't really understand why some player think that PLD need more/ different defensive tools. I think his current mitigation kit is the best and most versatile of all tanks.
I do not agree with the statement that PLD's tanky enough a major issue with PLD's sustain is that the Paladin cannot choose when they wanna use their biggest burst sustain, as most of its tied to damage rotations, which isn't great for the job, I rather PLD get a OCD burst heal and reduce their magic rotational healing.
Intervention point is "ok", the issue is when it comes down to it Warrior for example has a effect that will heal both targets, Tanks such as gunbreaker and Dark knight have a lot more smaller mitigations such as Oblation or aurora along with another personal CD, so they can also help with double tank busters, it isn't really "paladin exclusive ability" to be useful on double tank busters when a dark knight could use dark mind and oblation on self then give TBN to the MT.
In summary PLD Issues are: Controlled sustain, lacks 2 Personals, has useless abilities such as "Cover", Blocking being Janky, depedent on auto attacks for personal cooldowns, DV being a worse shake it off and also being clunky, Passage of arms being too situational, Intervention actually just being a worser CD then all the other tank cds
The benefits of Paladin are pretty much a joke If you want a tank with sustain? go warrior, if you want a tank with mitigation? go dark knight, want a tank with a bit of both go gunbreaker, two of which also do more damage and all are way more simple to play.
I think they need to reduce req/confit healing and put that somewhere else giving PLD a OCD heal (Not replacing clemency, because its a good ability), would generally be a good step, fixing up cover and DV/Passage and making Holy shelltron less clunky would generally at least put PLD a bit more in line with other tanks.


An idea that came to me while I was going to the fridge to get a drink just now, with Holy Sheltron and the Knight's Benediction regen effect on it and Intervention, I wonder if the solution is as simple as just adding an extra line to the Oath Gauge trait that says 'When the Paladin Autoattacks or suffers damage, they generate 5 Oath Gauge'. So being MT would allow them to get much more gauge, leading to more Sheltron regen effect, and allowing them to throw more Interventions on the Co-Tank if eg the PLD is OT but takes a TB that applies a bleed. Each tick of that bleed would generate 5 Oath Gauge too, so they'd be able to regen their way through the bleed they normally struggle with a bit easier (Block doesn't mitigate bleeds)I think they need to reduce req/confit healing and put that somewhere else giving PLD a OCD heal (Not replacing clemency, because its a good ability), would generally be a good step, fixing up cover and DV/Passage and making Holy shelltron less clunky would generally at least put PLD a bit more in line with other tanks.
I mean, no. Clemency is a garbage ability that is *literally unused* outside of the occasional odd scenario in blind prog.I think they need to reduce req/confit healing and put that somewhere else giving PLD a OCD heal (Not replacing clemency, because its a good ability), would generally be a good step, fixing up cover and DV/Passage and making Holy shelltron less clunky would generally at least put PLD a bit more in line with other tanks.
You actually described exactly why Clemency sucks so much - it's a worse version of buttons all of the other tanks get, because unlike those buttons, Clemency costs DPS. It would be like if TBN didn't give Dark Arts, except even then TBN would still be better because you're not losing a GCD on top of the mana (and the amount of shielding is quite a lot more than the amount healed by Clemency, besides.)
Given PLD's lack of both personal defenses and buddy skills (Intervention is a flatly worse buddy skill than any other tank button, except for when you're using it on another tank and you're both kitchen sinking a tankbuster... at which point it's basically just breaking even), making Clemency actually usable in a practical sense is the obvious step to take. It's an iconic PLD ability that never sees use, and unlike Cover, you can actually fix it to be useful without breaking the game. Making it an oGCD that costs gauge fixes the ability completely... assuming you're making Sheltron the same 20/25 sec cooldown personal defense button with no cost that the other tanks have.
I'm assuming we're talking about a setting wherein they fix Sheltron's issues with how they designed tank damage to operate - that is, they make block affect dots and the like. I can't imagine they aren't going to be doing that, or otherwise boosting Sheltron's personal effects such that PLD is no longer taking a substantially larger amount of damage than other tanks.


I'm sorry if you don't think Clemency is useful then I don't just agree with you, It's not meant to be a common use ability in optimal situations, it's meant to be a backup tool for Paladin, besides if you think it's useless in a lot of situations theirs a lot of abilities that could be changed (without removing anything other then shield bash) Instead to make space for the ability.I mean, no. Clemency is a garbage ability that is *literally unused* outside of the occasional odd scenario in blind prog.
You actually described exactly why Clemency sucks so much - it's a worse version of buttons all of the other tanks get, because unlike those buttons, Clemency costs DPS. It would be like if TBN didn't give Dark Arts, except even then TBN would still be better because you're not losing a GCD on top of the mana (and the amount of shielding is quite a lot more than the amount healed by Clemency, besides.)
Given PLD's lack of both personal defenses and buddy skills (Intervention is a flatly worse buddy skill than any other tank button, except for when you're using it on another tank and you're both kitchen sinking a tankbuster... at which point it's basically just breaking even), making Clemency actually usable in a practical sense is the obvious step to take. It's an iconic PLD ability that never sees use, and unlike Cover, you can actually fix it to be useful without breaking the game. Making it an oGCD that costs gauge fixes the ability completely... assuming you're making Sheltron the same 20/25 sec cooldown personal defense button with no cost that the other tanks have.
I'm assuming we're talking about a setting wherein they fix Sheltron's issues with how they designed tank damage to operate - that is, they make block affect dots and the like. I can't imagine they aren't going to be doing that, or otherwise boosting Sheltron's personal effects such that PLD is no longer taking a substantially larger amount of damage than other tanks.
removing it Making it "cost gauge" makes no sense considering could be just I don't know add that same ability to OGCD heal, instead of removing clemency in it's current form you could easily remove something like Shield bash, or make req turn into confit (so many other ways) to make space without removing clemency but adding in another skill. That's a better compromise as PLD can both have strong OGCD healing (for a tank) and current clemency for a consistent way to heal/save allies even if it's "not optimal"
Clemency isn't meant to be a tanking CD replacement, it's meant to be a niche backup tool and that's fine it's actually a really useful ability in progression and yes it's like complaining about why red mage vercure isn't a amazing ability, it's really not meant to be a optiomal ability, theirs also Other content then raiding content such as Solo content where yes clemency is beyond useful.
Last edited by Rithy255; 12-01-2022 at 07:06 PM.
And I just don't agree with you. Clemancy is most definitely not useful until the situation is so dire that when it is useful, it's only "okay." I'd much rather it be useful 100% of the time than maybe 1% of the time.I'm sorry if you don't think Clemency is useful then I don't just agree with you, It's not meant to be a common use ability in optimal situations, it's meant to be a backup tool for Paladin, besides if you think it's useless in a lot of situations theirs a lot of abilities that could be changed (without removing anything other then shield bash) Instead to make space for the ability.
removing it Making it "cost gauge" makes no sense considering could be just I don't know add that same ability to OGCD heal, instead of removing clemency in it's current form you could easily remove something like Shield bash, or make req turn into confit (so many other ways) to make space without removing clemency but adding in another skill. That's a better compromise as PLD can both have strong OGCD healing (for a tank) and current clemency for a consistent way to heal/save allies even if it's "not optimal"
Clemency isn't meant to be a tanking CD replacement, it's meant to be a niche backup tool and that's fine it's actually a really useful ability in progression and yes it's like complaining about why red mage vercure isn't a amazing ability, it's really not meant to be a optiomal ability, theirs also Other content then raiding content such as Solo content where yes clemency is beyond useful.
And I don't think its solo/other content uses should outweigh its use in relevant content. Relevant content must always come first. Clemancy's current iteration fails to fulfill the class fantasy and job identity of PLD. Intervention's EW upgrade helped a lot in this regard, now do the same for Clemancy.
I agree Shield Bash (and Cover) needs to be addressed too, but Clemancy is a far higher priority.
And yes I complain about Vercure too, but Vercure is much less bad than Clemancy.
Depends on what fight you base your math on and what you want to mitigate.
Overall I would say that all Tank's are fine with mitigation right now. Especially after the living dead adjustment.
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