Quote Originally Posted by Gemina View Post
What this statement does very strongly, is it let's ilv cheesers know that there really isn't much need to do it at all. This explains in detail why CT has a greater likelihood to come up, and if wanting the roulette to give them something different, the odds are not in their favor. The thing is, two of which are the most likely culprits [duty completion, item level] are excluded by the list header. This can never express the full picture of what's going on. It's like dismissing the primary causes for things like water restrictions, while blaming it on some BS like climate change.

The main problem with this list is a player who qualifies for a higher level raid won't leave things to chance, and will ensure they get a CT raid by reducing their ilv, making everything in that list entirely redundant. This is an exploit. This along with the gripes from players should be everything you need to know that it is affecting the enjoyment of the game's subscribers.

It's crazy to me that anyone even tries to defend this situation with the Alliance Raid roulette. Makes absolutely zero sense, other than players enjoy the easy exp/tomes. They would also be the very first players to complain if the devs even out this playing field. Very much like when unreal trials went from UW to Sephirot. As I said before, the situation with Alliance Raids roulette is a clear exploit, akin to what players were doing with Castrum/Prae prior to 6.1 but without having to eat a penalty for ditching. It will be addressed eventually.


That's cool. I got Puppet's Bunker a couple weeks ago. Players in there rejoiced in the chat because they did not get CT.
So many wasted words over a non issue. The roulette works as intended