Quote Originally Posted by Aikaal View Post
There are some situation where RDM is superior to SMN in damage. When you build burst for example on P8S on the second boss; RDM À SMN on damage there period.
The only fight RDM does more damage than SMN is on P8S P1, unfortunately.

Quote Originally Posted by Aikaal View Post
As for the whole SMN isn't a caster anymore. I'm calling it. The 4th Caster will have barely any casts. Unfortunately SMN over simplistic and flashy design is very popular among the casual none raiders. The job being dumbed out doesn't prevent bad players from being bad. Having a higher skill floor and lower skill ceiling will not change that fact.
So true. SMN has tons of parses this tier, much more than BLM and RDM.

Quote Originally Posted by Aikaal View Post
Ultimately, RDM just has a bit more with raise on demand. Best way to have that identity gone is to keep spamming to want raise to be gone but that'll be difficult. Red Mage has both black & white magic so raise makes sense to have. There's always this ominous possibility they will put a 4th caster who doesn't raise and they split casters in 2 categories which would confirm that your SMN#RDM will never do the highest caster DPS. Personally? I'm caring less and less about that as time flows. Actions often speak louder than words. If you don't like or disagree with a job design, show it more than just complaining.
I don't mind about Verraise cause it's core of being a "mix" of WHM and BLM but it sucks to lose lots of DPS and having my burst delayed due to it and sometimes it's not even THAT useful because some mechs can't be done with one person dead, usually it's a wipe or don't have the dps check to clear it.

Quote Originally Posted by Aikaal View Post
Like... How does someone says with a straight face that RDM/SAM requires a brain over SMN? I agree it would take longer to completely understand the job from scratch but after a month of playing the job, it's quite easy to play. THe only issue RDM has is this tier required a lot of movement in a few mechanics that their kit can't handle. I'm willing to put a hundo RDM will get a significant mobility buff in 7.0.

*edits*

If I may add regarding SMN. The core design is really bad.
I hope not about this mobility buff xD but we should be compensated for this over SMN. They should've buffed Verflare/Verholy and Scorch potencies by 20(580 to 600, 680 to 700 respectively). Acceleration should have an additional buff of 20 extra potency to the next Verthunder/Veraero cause if you don't have procs, you HAVE to use Jolt and it's 20 less potency than Verfire/Verstone and let's not forget Acceleration is used for better movement as well. And yeah, some job designs are lackluster indeed.