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  1. #511
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    I fully agree.
    Now let's apply it to everyone, including you.
    Let me write you a beautiful song.

    It is the story of an elf wearing a red hat. He only knows the arts of the crimson blade. He is unhappy because he was told if his arts were to be buffed, his counter-part, the cool guy with the blue boi, the good boi would also get a similar buff. He was warned but his hatred for the job clouds his judgment and he hopes. Oh sweet despair he tastes. So many time he has tasted despair he has gotten used to the taste. He stands before us, mad that he was told what would happen but he thought he was right. Yet, he's been proven to be wrong yet again.
    (5)

  2. #512
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    I fully agree.
    Now let's apply it to everyone, including you.
    And I already did so, again walking vs running. I'm questioning your literacy skills at this point more so than normal
    (0)

  3. #513
    Player
    Arguscbf's Avatar
    Join Date
    Sep 2022
    Posts
    22
    Character
    Argus Darkthrone
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CKNovel View Post
    So far everyone agrees that difficulty is subjective and balancing around it is a terrible idea.
    I'd say it's your turn to provide a proof to disproove difficulty is subjective.
    I agree on this but still it's pretty disappointing to see SMN doing more DPS than RDM, not because of rotation itself but because SE and most ppl see RDM as prog job IMO. SMN is not even a caster anymore, even if both rotations are braindead RDM has a much busier rotation due to movement limitations and depends on RNG procs sometimes or else is potency loss. Not saying RDM should be at BLM level of DPS but still should be doing a little more than SMN.
    (2)
    Last edited by Arguscbf; 11-03-2022 at 11:51 PM.

  4. #514
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arguscbf View Post
    I agree on this but still it's pretty disappointing to see SMN doing more DPS than RDM, not because of rotation itself but because SE and most ppl see RDM as prog job IMO. SMN is not even a caster anymore, even if both rotations are braindead RDM has a much busier rotation due to movement limitations and depends on RNG procs sometimes or else is potency loss. Not saying RDM should be at BLM level of DPS but still should be doing a little more than SMN.
    Embolden should be more rDPS than Searing Light, therefore RDM should do less than SMN regardless of effort. RDM's core identity is low damage high buffs. SMN should be given a more complex rotation too because most people don't enjoy how easy it is now. The bottom three DPS should be RDM > BRD > DNC, with raid DPS buffs being equivalent demanding that. You play RDM because you want to be a high support low personal damage job. You play BLM because you want to be a low support high personal damage job. You play SMN because you want to be a mix of both. That's the core identity of the three jobs, in my opinion. Perhaps Embolden needs to be better, but it's already equivalent to Mug. NIN should be lower, NIN is my fav melee and one of my fav jobs to play and I want it to be high support low personal DPS, that's its core identity to me, too.
    (2)

  5. #515
    Player
    Arguscbf's Avatar
    Join Date
    Sep 2022
    Posts
    22
    Character
    Argus Darkthrone
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mithron View Post
    Embolden should be more rDPS than Searing Light, therefore RDM should do less than SMN regardless of effort. RDM's core identity is low damage high buffs. SMN should be given a more complex rotation too because most people don't enjoy how easy it is now. The bottom three DPS should be RDM > BRD > DNC, with raid DPS buffs being equivalent demanding that. You play RDM because you want to be a high support low personal damage job. You play BLM because you want to be a low support high personal damage job. You play SMN because you want to be a mix of both. That's the core identity of the three jobs, in my opinion. Perhaps Embolden needs to be better, but it's already equivalent to Mug. NIN should be lower, NIN is my fav melee and one of my fav jobs to play and I want it to be high support low personal DPS, that's its core identity to me, too.
    Sorry but i don't agree on that about SMN. SMN has lots of very good support skills either. And this core identity of high support low dps just doesn't apply as we can see both MNK and NIN being top rDPS.
    (1)

  6. #516
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arguscbf View Post
    I agree on this but still it's pretty disappointing to see SMN doing more DPS than RDM, not because of rotation itself but because SE and most ppl see RDM as prog job IMO. SMN is not even a caster anymore, even if both rotations are braindead RDM has a much busier rotation due to movement limitations and depends on RNG procs sometimes or else is potency loss. Not saying RDM should be at BLM level of DPS but still should be doing a little more than SMN.
    I can understand that, it feels wrong to not be rewarded for playing your job.

    The major problem with RDM and SMN is the mobility difference and the raid tier.
    For once we got an actual tier where you need to move a lot during 30 seconds, but hitboxes are massive and BLM/SMN are ridiculously mobile nowadays.
    RDM somehow didn't get the mobility memo. But if SMN and RDM had an equal mobility (Or played in a content that didn't required as much mobility) then they would be very close in term of difficulty.

    In Endwalker, I'm playing tank and I wouldn't care if a Warrior was doing the same damage as my Gunbreaker.
    I know it sucks to not be rewarded for your effort, but you can trust me it sucks even more to be forced on the lower-end because of some biased balancing metric.
    (2)

  7. #517
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    There are some situation where RDM is superior to SMN in damage. When you build burst for example on P8S on the second boss; RDM À SMN on damage there period.

    As for the whole SMN isn't a caster anymore. I'm calling it. The 4th Caster will have barely any casts. Unfortunately SMN over simplistic and flashy design is very popular among the casual none raiders. The job being dumbed out doesn't prevent bad players from being bad. Having a higher skill floor and lower skill ceiling will not change that fact.

    Ultimately, RDM just has a bit more with raise on demand. Best way to have that identity gone is to keep spamming to want raise to be gone but that'll be difficult. Red Mage has both black & white magic so raise makes sense to have. There's always this ominous possibility they will put a 4th caster who doesn't raise and they split casters in 2 categories which would confirm that your SMN#RDM will never do the highest caster DPS. Personally? I'm caring less and less about that as time flows. Actions often speak louder than words. If you don't like or disagree with a job design, show it more than just complaining.

    Easier said than done however, world prog / week 1 groups will still value RDM on first 3 turns then SMN on 4th turn over a BLM. BLM will only have value if they perform equally or better than melee DPS. Machinist has been dead for 3-4 years now. You really can only hope it'll change in 7.0 so it's best to continue to complain so they see it. It sucks but it is what it is. Paladins are lucky to get an overhaul mid-expansion. Imho, SMN needs a rework again and MCH needs a complete rework. I would be fine if they introduced only 1 new job but fix the old ones this expansion. Like seriously, some jobs are just not fun to play and too simple.

    Like... How does someone says with a straight face that RDM/SAM requires a brain over SMN? I agree it would take longer to completely understand the job from scratch but after a month of playing the job, it's quite easy to play. THe only issue RDM has is this tier required a lot of movement in a few mechanics that their kit can't handle. I'm willing to put a hundo RDM will get a significant mobility buff in 7.0.

    *edits*

    If I may add regarding SMN. The core design is really bad. Ifrit has the most caveat with a forced melee combo and 2 hardcast and arguably the weakest of the 3 elemental primals. Titan is the best doing absurd DPS compared to Ruda and Ifrit with everything being instant cast. Garuda is stronk if you slip Slipstream Swiftcast into the buffs. Ifrit is just wet noddle DPS and it should be doing much more DPS. Somehow that made it through the final version of SMN. I don't think casuals would care if Ifrit was the strongest one.
    (5)
    Last edited by Aikaal; 11-04-2022 at 01:22 AM.

  8. #518
    Player
    Arguscbf's Avatar
    Join Date
    Sep 2022
    Posts
    22
    Character
    Argus Darkthrone
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CKNovel View Post
    I can understand that, it feels wrong to not be rewarded for playing your job.

    The major problem with RDM and SMN is the mobility difference and the raid tier.
    Yeah, it really sucks cause i'm in love with RDM gameplay in Endwalker. It's gameplay improved more and more over the expansions. Let's hope for a better raid tier next time, i don't wanna change jobs cause of this...
    (1)

  9. #519
    Player
    Arguscbf's Avatar
    Join Date
    Sep 2022
    Posts
    22
    Character
    Argus Darkthrone
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aikaal View Post
    There are some situation where RDM is superior to SMN in damage. When you build burst for example on P8S on the second boss; RDM À SMN on damage there period.
    The only fight RDM does more damage than SMN is on P8S P1, unfortunately.

    Quote Originally Posted by Aikaal View Post
    As for the whole SMN isn't a caster anymore. I'm calling it. The 4th Caster will have barely any casts. Unfortunately SMN over simplistic and flashy design is very popular among the casual none raiders. The job being dumbed out doesn't prevent bad players from being bad. Having a higher skill floor and lower skill ceiling will not change that fact.
    So true. SMN has tons of parses this tier, much more than BLM and RDM.

    Quote Originally Posted by Aikaal View Post
    Ultimately, RDM just has a bit more with raise on demand. Best way to have that identity gone is to keep spamming to want raise to be gone but that'll be difficult. Red Mage has both black & white magic so raise makes sense to have. There's always this ominous possibility they will put a 4th caster who doesn't raise and they split casters in 2 categories which would confirm that your SMN#RDM will never do the highest caster DPS. Personally? I'm caring less and less about that as time flows. Actions often speak louder than words. If you don't like or disagree with a job design, show it more than just complaining.
    I don't mind about Verraise cause it's core of being a "mix" of WHM and BLM but it sucks to lose lots of DPS and having my burst delayed due to it and sometimes it's not even THAT useful because some mechs can't be done with one person dead, usually it's a wipe or don't have the dps check to clear it.

    Quote Originally Posted by Aikaal View Post
    Like... How does someone says with a straight face that RDM/SAM requires a brain over SMN? I agree it would take longer to completely understand the job from scratch but after a month of playing the job, it's quite easy to play. THe only issue RDM has is this tier required a lot of movement in a few mechanics that their kit can't handle. I'm willing to put a hundo RDM will get a significant mobility buff in 7.0.

    *edits*

    If I may add regarding SMN. The core design is really bad.
    I hope not about this mobility buff xD but we should be compensated for this over SMN. They should've buffed Verflare/Verholy and Scorch potencies by 20(580 to 600, 680 to 700 respectively). Acceleration should have an additional buff of 20 extra potency to the next Verthunder/Veraero cause if you don't have procs, you HAVE to use Jolt and it's 20 less potency than Verfire/Verstone and let's not forget Acceleration is used for better movement as well. And yeah, some job designs are lackluster indeed.
    (1)

  10. #520
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Arguscbf View Post
    The only fight RDM does more damage than SMN is on P8S P1, unfortunately.
    I'm pretty sure it's P8S P2 :<

    Door boss is quite cursed on RDM. The whole reason I went SMN because I was progging on RDM and then week 2 DPS check on door boss required SMN.
    (0)

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