Quote Originally Posted by Sebazy View Post
Even really simple bosses like T1 were intensive to heal during prog because we had to carefully balance and pace our healing output. This tier has been a positive step forward for sure, but even then for the most part it means that we're back to having to keep regen up some of the time and actually have to pay attention to the tank's HP bar. It's still pales compared Coil prog though IMHO. Was this era perfection? No of course not, but the simple act of healing was *VASTLY* more enjoyable overall to me than what we have now for what it's worth.
And this is the same thing I have been saying:

- Healing used to be more involved than this. We used to have MP management, we used to have ambient damage, we used to have aggro management .etc. I'm not exactly asking for the moon here. The majority of things I mentioned at some point, existed in this game abeit in a fairly primitive form. They simply were cast aside in favor of DPS centrist model.

- Why Esuna is so under-utilize? Why is it whenever we have a DOT mechanic, it's simply a matter of overpowering it with healing? Why do Ultimate Impulse + Hell Sting or Dominion + Aigonina or Quietus + Pulsar not become a more standard healing mechanic rather than soft enrage mechanic?

- Why does all of our AOE are simply a bubble with a radius? Where is a jump/chaining healing mechanic (like the old Rickochet), what about dropping healing orbs on the ground? What about combo effect on healing?