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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raven2014 View Post
    Uhm have you been reading all the discussion/argument following that post? The majority of them are asking the healer kit to be strimed down and replacing with DPS abilities, that doesn't sound very "wanting more to heal" to me.
    In fairness, I think you're misunderstanding the point of that suggestion.

    It's not so that we have less healing, but rather that it's not so effortless to heal at the last second because we've got multiple layers of instant cast and resource free AoE healing at our disposal. Far too much for the majority of content it must be said.

    You could say that it's the rose tinted glasses effect for 2.0. ARR was a different era to heal because we couldn't 'Oops teehee gigglesnort' at the last second and drop some variety of Tetra, Indom or whatever on a short cooldown and at little to no meaningful cost. We had to pay attention in high HPS situations and even pre healing wasn't just acceptable, it was the safest way to handle many encounters and mechanics.

    Even really simple bosses like T1 were intensive to heal during prog because we had to carefully balance and pace our healing output. This tier has been a positive step forward for sure, but even then for the most part it means that we're back to having to keep regen up some of the time and actually have to pay attention to the tank's HP bar. It's still pales compared to Coil prog though IMHO. Was this era perfection? No of course not, but the simple act of healing was *VASTLY* more enjoyable overall to me than what we have now for what it's worth.
    (7)
    Last edited by Sebazy; 10-31-2022 at 09:55 PM. Reason: Grammar yikes
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sebazy View Post
    Even really simple bosses like T1 were intensive to heal during prog because we had to carefully balance and pace our healing output. This tier has been a positive step forward for sure, but even then for the most part it means that we're back to having to keep regen up some of the time and actually have to pay attention to the tank's HP bar. It's still pales compared Coil prog though IMHO. Was this era perfection? No of course not, but the simple act of healing was *VASTLY* more enjoyable overall to me than what we have now for what it's worth.
    And this is the same thing I have been saying:

    - Healing used to be more involved than this. We used to have MP management, we used to have ambient damage, we used to have aggro management .etc. I'm not exactly asking for the moon here. The majority of things I mentioned at some point, existed in this game abeit in a fairly primitive form. They simply were cast aside in favor of DPS centrist model.

    - Why Esuna is so under-utilize? Why is it whenever we have a DOT mechanic, it's simply a matter of overpowering it with healing? Why do Ultimate Impulse + Hell Sting or Dominion + Aigonina or Quietus + Pulsar not become a more standard healing mechanic rather than soft enrage mechanic?

    - Why does all of our AOE are simply a bubble with a radius? Where is a jump/chaining healing mechanic (like the old Rickochet), what about dropping healing orbs on the ground? What about combo effect on healing?
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