In fairness, I think you're misunderstanding the point of that suggestion.
It's not so that we have less healing, but rather that it's not so effortless to heal at the last second because we've got multiple layers of instant cast and resource free AoE healing at our disposal. Far too much for the majority of content it must be said.
You could say that it's the rose tinted glasses effect for 2.0. ARR was a different era to heal because we couldn't 'Oops teehee gigglesnort' at the last second and drop some variety of Tetra, Indom or whatever on a short cooldown and at little to no meaningful cost. We had to pay attention in high HPS situations and even pre healing wasn't just acceptable, it was the safest way to handle many encounters and mechanics.
Even really simple bosses like T1 were intensive to heal during prog because we had to carefully balance and pace our healing output. This tier has been a positive step forward for sure, but even then for the most part it means that we're back to having to keep regen up some of the time and actually have to pay attention to the tank's HP bar. It's still pales compared to Coil prog though IMHO. Was this era perfection? No of course not, but the simple act of healing was *VASTLY* more enjoyable overall to me than what we have now for what it's worth.



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