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  1. #11
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sebazy View Post
    If you can count dual purpose abilities as healing, it can be done in a way that's enjoyable. It just requires inventive approaches. SWTOR did this well, Warhammer did it to perfection.
    Same thing in Tera, as a healer you can help party member dodge damage (by give them an ifram teleport), provide buff, cleansing, MP recovery, not to mention healing come in many different forms. Healing is so simple that if you think about it, would it make any difference for a healer to heal a group of 4, of 8, of 12 or even 20? I think the answer will be no because the majority of the kit is basically a one size fit-all, fire and forget abilities. In other games, the complexity of healing scale with party size.

    Buff in FF14 is also extremely simple comparing to many of its peer. Like it always come at specific time, and you basically just press one button. In other games often there are both on demand buff and full up time buff that the healers have to manage and maintain, adding cleansing duty (which notarious lacking in FF14 so whenever it shows up once a blue moon it feels like a gimmick), actually have to manage your MP and the healer basically would have a full pallate. Can they still DPS? Sure, but that would be like the last item on the list, instead of something on the fore-front like FF14.


    People only say "more healing is boring" simply because they don't envision the healer role as anything else but just casting a spell to top people off. Someone had mentioned it before, the healing model in FF14 is boring isn't because they have one DPS button, but because it's too one dimensional. Hell, the fact that "oh I don't have cleanse on my hotbar" is a meme should tell you something. While I agree the healing in FF14 can use more "engagement" and should be more "interesting", I simply don't believe DPS focus in the way to go. In fact if I can be so bold, I certainly will claim FF14 is the one MMO where I see healer does the most DPS while also have the most simple healing model.

    I wouldn't have a problem if the dev drop their pants and just scrap the trinity system and adapt a model like Guild War, then I would change my expectation accordingly. But for a game that bill itself as using the trinity, having essentially a Red DPS, a blue DPS, and a green DPS just feel ... wrong.
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    Last edited by Raven2014; 10-31-2022 at 09:34 AM.