Uhm have you been reading all the discussion/argument following that post? The majority of them are asking the healer kit to be strimed down and replacing with DPS abilities, that doesn't sound very "wanting more to heal" to me. And this is hardly the first time I joint this thread, I usually take 2-3 months break between each spark of discussion, but the narrative and content never really change. That's a conclusion I reached from more than just what often brought up in these discussion, but also a very obvious trend and mind set that appears pretty much all aspect of the design.
Like I said, I put the 'cause majority of this mind set on the developers that for the last 6-7 years that have mold the expectation of the players base. Regardless that doesn't change the fact of what it is. You may have noticed one of my reply I had reaffirmed it, if stating what I consider to be the truth is considered gaslighting, then I guess that can't be helped. It is not my intention, but it is a fact. In fact I don't think any one had actually refute the comment specifically, rather just give a bunch of reason why it is that way.
And ... that doesn't sound like my problem? First I don't know why I should change my personal preference over what you guys believe SE is thinking. Secondly ... I looked around and I see people constantly ask for things that SE never delivered ... have that ever stopped you people asking year after year? I don't know why you and yours somehow think I should stop asking what I want ... just because it doesn't conform to your own wish?because SE is NEVER going to overhaul the game to make it where we heal upwards of 90% of a fight.![]()
Hell, one person a couple page back even mock me as a "boomer" for liking thing that way. Like I said I'm not a boomer, but even if I were one, that doesn't make my preference any less valid than yours.
And you have been given plenty of examples in the last few page (majority did not even come from me) of why even without a focus on healing, there are many many other way to keep healers busy. I simply want to be engaged in a gameplay that identifiable to the role I choose, and not having it conflate with another. I play and enjoy SMN, but I don't want a SMN light when I play a healer. Which if you think about it, that would probably be exactly what healers become after "taking away the bloat healing kits and replace them with a simple DPS rotation".



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