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  1. #1
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ASkellington View Post
    Uh, no. We do want more to heal, but we also want engaging down time, because we're always going to have down time,
    Uhm have you been reading all the discussion/argument following that post? The majority of them are asking the healer kit to be strimed down and replacing with DPS abilities, that doesn't sound very "wanting more to heal" to me. And this is hardly the first time I joint this thread, I usually take 2-3 months break between each spark of discussion, but the narrative and content never really change. That's a conclusion I reached from more than just what often brought up in these discussion, but also a very obvious trend and mind set that appears pretty much all aspect of the design.

    Like I said, I put the 'cause majority of this mind set on the developers that for the last 6-7 years that have mold the expectation of the players base. Regardless that doesn't change the fact of what it is. You may have noticed one of my reply I had reaffirmed it, if stating what I consider to be the truth is considered gaslighting, then I guess that can't be helped. It is not my intention, but it is a fact. In fact I don't think any one had actually refute the comment specifically, rather just give a bunch of reason why it is that way.



    because SE is NEVER going to overhaul the game to make it where we heal upwards of 90% of a fight.
    And ... that doesn't sound like my problem? First I don't know why I should change my personal preference over what you guys believe SE is thinking. Secondly ... I looked around and I see people constantly ask for things that SE never delivered ... have that ever stopped you people asking year after year? I don't know why you and yours somehow think I should stop asking what I want ... just because it doesn't conform to your own wish?

    Hell, one person a couple page back even mock me as a "boomer" for liking thing that way. Like I said I'm not a boomer, but even if I were one, that doesn't make my preference any less valid than yours.


    And you have been given plenty of examples in the last few page (majority did not even come from me) of why even without a focus on healing, there are many many other way to keep healers busy. I simply want to be engaged in a gameplay that identifiable to the role I choose, and not having it conflate with another. I play and enjoy SMN, but I don't want a SMN light when I play a healer. Which if you think about it, that would probably be exactly what healers become after "taking away the bloat healing kits and replace them with a simple DPS rotation".
    (1)
    Last edited by Raven2014; 10-31-2022 at 03:54 PM.

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raven2014 View Post
    Uhm have you been reading all the discussion/argument following that post? The majority of them are asking the healer kit to be strimed down and replacing with DPS abilities, that doesn't sound very "wanting more to heal" to me.
    In fairness, I think you're misunderstanding the point of that suggestion.

    It's not so that we have less healing, but rather that it's not so effortless to heal at the last second because we've got multiple layers of instant cast and resource free AoE healing at our disposal. Far too much for the majority of content it must be said.

    You could say that it's the rose tinted glasses effect for 2.0. ARR was a different era to heal because we couldn't 'Oops teehee gigglesnort' at the last second and drop some variety of Tetra, Indom or whatever on a short cooldown and at little to no meaningful cost. We had to pay attention in high HPS situations and even pre healing wasn't just acceptable, it was the safest way to handle many encounters and mechanics.

    Even really simple bosses like T1 were intensive to heal during prog because we had to carefully balance and pace our healing output. This tier has been a positive step forward for sure, but even then for the most part it means that we're back to having to keep regen up some of the time and actually have to pay attention to the tank's HP bar. It's still pales compared to Coil prog though IMHO. Was this era perfection? No of course not, but the simple act of healing was *VASTLY* more enjoyable overall to me than what we have now for what it's worth.
    (7)
    Last edited by Sebazy; 10-31-2022 at 09:55 PM. Reason: Grammar yikes
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sebazy View Post
    Even really simple bosses like T1 were intensive to heal during prog because we had to carefully balance and pace our healing output. This tier has been a positive step forward for sure, but even then for the most part it means that we're back to having to keep regen up some of the time and actually have to pay attention to the tank's HP bar. It's still pales compared Coil prog though IMHO. Was this era perfection? No of course not, but the simple act of healing was *VASTLY* more enjoyable overall to me than what we have now for what it's worth.
    And this is the same thing I have been saying:

    - Healing used to be more involved than this. We used to have MP management, we used to have ambient damage, we used to have aggro management .etc. I'm not exactly asking for the moon here. The majority of things I mentioned at some point, existed in this game abeit in a fairly primitive form. They simply were cast aside in favor of DPS centrist model.

    - Why Esuna is so under-utilize? Why is it whenever we have a DOT mechanic, it's simply a matter of overpowering it with healing? Why do Ultimate Impulse + Hell Sting or Dominion + Aigonina or Quietus + Pulsar not become a more standard healing mechanic rather than soft enrage mechanic?

    - Why does all of our AOE are simply a bubble with a radius? Where is a jump/chaining healing mechanic (like the old Rickochet), what about dropping healing orbs on the ground? What about combo effect on healing?
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