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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raven2014 View Post
    I wouldn't have a problem if the dev drop their pants and just scrap the trinity system and adapt a model like Guild War, then I would change my expectation accordingly. But for a game that bill itself as using the trinity, having essentially a Red DPS, a blue DPS, and a green DPS just feel ... wrong.
    The point about healing various sizes of party is a good one. One way to make healing more interactive and involving would be to have more of a focus on triage. Right now AoE healing is powerful, abundant and cheap. So much so that even fights like E12S pt 1 are quickly forgotten even though they threw huge amounts of AoE damage at the raid over the duration. Making AoE heals powerful but on much longer cooldowns whilst forcing us to have to prioritise who we heal is one avenue that could be explored. It's this process that made healing vanilla WoW PvP so engrossing for me IMO.

    Onto the last point, I really don't think SE needs to drop the trinity system, but a rethink almost to that kind of scale does need to happen if these thick cobwebs are going to be shaken off. A heavier emphasis on hybridisation and buff abilities is a great way to further engage healers. Again, Warhammer Online's Warrior priest is probably the best example of this at least out of any MMO I've played.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sebazy View Post
    The point about healing various sizes of party is a good one. One way to make healing more interactive and involving would be to have more of a focus on triage. Right now AoE healing is powerful, abundant and cheap.
    One age-old suggestion has been to split a portion of the AoE healing. For instance, if a Medica were to do 300 potency per person and then split 200 across all wounded allies in range, it's down to as little as 325 each across 8 people (despite doing its maximum total potency, 2600).

    The idea would be to allow AoEs still high total potency without letting them outright replace need for target selection following most raid mechanics.
    (2)
    Last edited by Shurrikhan; 10-31-2022 at 01:57 PM.