Quote Originally Posted by JeanneOrnitier View Post
Yeah that's exactly how one of WoW's expansions started, and said expansion saw an absolutely enormous drop in players that the game still hasn't recovered from 4 years later. Destroying beloved people and places simply for misery porn is a horrible idea, and there's already a perfect example of the consequences it would have on the game to show just how bad an idea it is.
Yeah... post-apocalyptic areas can be really fun to run around, but smashing up everything for the sake of drama feels cheap.

Quote Originally Posted by Cleretic View Post
Something to point out with saying 'we should just lose the Blessing of Light' is they already did that once, and the fact that doesn't seem to occur to people suggesting it is evidence that won't really hit, because it's commonly forgotten that they already pulled that, and I think all it really did was give Nabriales the confidence to come die to us. In fact, if they pull that it's likely to do even less than it did before, since primals and Ascians both are less of a problem now; the hell are we gonna use the Blessing against? A particularly menacing gigantoad?

I don't usually like comparing us to Superman, but I do like that notion of 'we can't be everywhere' as a way to heighten tension; there's appeal in making something out of the fact that for once we aren't somewhere when shit goes really far south. I still think they don't need to do anything to factor in our beefiness when what they really need to focus on is actually selling what we're going up against as a legitimate threat, but just in terms of doing new and interesting things, yeah, pulling the 'you can't protect everyone at once' is an untilled field, and not one without merit.
That feels like the route the game might be taking in the future; granted, I'd prefer we take care of everything on the Source first before moving on to other shards, but I'll take what we can get.