
Originally Posted by
Cleretic
I think the struggle with presenting those sorts of opponents in a game like this is... well, how do you resolve it? Okay, they're a character that manipulates the situation politically to make it so that we, as someone whose skillset is primarily Big Fight Idiot, can't just muscle in on; that's actually pretty decent as a starting pitch for how to add complications, we've seen shades of that with the Syndicate, with Thordan, with Yotsuyu, even with Vauthry.
But how do you actually get that problem solved in a satisfying way, in a game where the main content is pretty much entirely combat-focused? If it just devolves into a fight, then the end climax for that villain completely throws away their main appeal and skillset up to now (which incidentally is the main reason I hate the Tsukuyomi fight). But if it ends in a way that's much closer to their side of the court, like how the Syndicate usurpation storyline went, then that feels like an anticlimax from the angle of 'but why don't we get to punch out the bad guy'.
It's not a completely unsolvable problem, and plenty of games people actually quite like have ended in 'now fight the king/emperor/pope who may or may not have a super form', but it's one you have to handle carefully, otherwise you end in some form of anticlimax. I think FFXIV actually got closest with pre-patches Yotsuyu; I think they could've really gotten somewhere making Doma Castle essentially her 'boss fight' without her actually fighting if you bigged up her actual presence in it. I once heard the suggestion of her giving increasingly furious and unhinged PA system commands during it, let the VA go full Rita Repulsa, that would've done great to essentially give her a finale without forcing a character not suited for fighting to fight us.