An irrigation system for the farm plots. There's a stream right there, we could run some pipes and a pump into it.




An irrigation system for the farm plots. There's a stream right there, we could run some pipes and a pump into it.
It is strange there is no fishing on this island. I don't actually like fishing, but it makes no sense you can do spearfishing, but not fishing itself.
Flying feels kinda a letdown after you unlock it. There are nothing worthwhile to collect at Rank 10 compared to Rank 9, save for that you move faster and can catch that dumb-looking Paissa, or whatever its name is. Need some contents that make use of flying, like a floating isle.
You should be able to schedule Granary to go different places each day instead of you having to visit it to change places.
There blue token rewards, please. If SE has no idea what to add yet, then add some RNG boxes for max-rank players to have things to consume their weekly 25,000-token income.




I'd love an underwater cave system that leads to a large open cavern beneath the Island. Also wouldn't mind some remnants of the old pirate docks tucked away somewhere cause it doesn't look like they left any abandoned buildings/docks and that just doesn't make a lot of sense for what was supposed to be a pirate hideout.
Also a significantly better UI for the pasture/garden cause it absolutely blows in it's current incarnation. Like how did that even pass QA it's so bad.

We definitely need access to retainers and menders while on the island so that we don't need to rush out to take care of those things while waiting for duties to pop. I tried once exiting through the gate that leads to the Drydocks so I could use the mender there, but apparently that gate cannot be accessed while in queue, so I had to pay for a teleport to repair my gear.
Another thing that would be great would be a skywatcher so that we know when weather patterns are changing so that we can collect the rarer animals.
Also, a way to formulate a gathering list that stays visible. My memory is pretty bad, so I have to physically write down which things I need to gather for my upcoming production schedule, so a way to keep track of what we need to gather that is accessible in game would be a huge quality of life increase.



Odd as it sounds, I'd like a way to downgrade the plots and animals so that I get my nice forest back on the way to the bathhouse.
Hopefully we can get other biomes at some point. I'd love my own little guiding lands island, going from alpine mountain, to warm gridanian meadow, to mor dhona esque environment to tropical ciedelas beach
and to kick some of those damn mammets off my island. Too many of them
also as a thought: usable deck chairs on the beach.
Lots of good ideas here.
-Caves! Has to be some on a island like this.
- access to retainer
- more seating areas.
- a bathhouse that isnt a giant cereal bowl
- more landmarks that you can relax at and enjoy the view
Last edited by Nyxs; 10-16-2022 at 09:18 PM.
Giving additional options to this idea
That is a idea I can get behind
{I'm close to getting my 3rd island and being able to make an island look less inhabited would be a nice point of difference between them indeed.}
Well there is the sunken pirate ship in the north of the island. Also based on dungeons we do in the area pirates seem to like to build hideouts inside caves, so if there really is a cave behind that rock the all that might be in there.I'd love an underwater cave system that leads to a large open cavern beneath the Island. Also wouldn't mind some remnants of the old pirate docks tucked away somewhere cause it doesn't look like they left any abandoned buildings/docks and that just doesn't make a lot of sense for what was supposed to be a pirate hideout.
{thinking about it tho} There is a space that might be a good spot for a pirate dock behind a glamour wall on the southern side of the island. {I'll get an image later}
Agreed and more than just the tunnel between the hideaway and the island as a hole.
I wouldn't be surprised if the island wasn't hiding a rabbit warren like need work of tunnels underneath it the pirates once used.
{ or that Tataru already knew it was there and knew there was a possibly a kings ransom in treasure still hidden in it }
Yeah there are a heap of styles already in game that would be nice to have island versions of. Any personal preferences?
Agreed these do seem like they were something missed out on or over looked.It is strange there is no fishing on this island. I don't actually like fishing, but it makes no sense you can do spearfishing, but not fishing itself.
You should be able to schedule Granary to go different places each day instead of you having to visit it to change places.
I'm assuming you mean the GC RNG boxes?
{Wouldn't mind some GC based landmarks}
how about some T.T. cards / packs too
That's not fun assuming you got locked out of the island till the duty popped too?We definitely need access to retainers and menders while on the island so that we don't need to rush out to take care of those things while waiting for duties to pop. I tried once exiting through the gate that leads to the Drydocks so I could use the mender there, but apparently that gate cannot be accessed while in queue, so I had to pay for a teleport to repair my gear.
Both of those are great quality of life additions that really do feel like they need to add.Another thing that would be great would be a skywatcher so that we know when weather patterns are changing so that we can collect the rarer animals.
Also, a way to formulate a gathering list that stays visible. My memory is pretty bad, so I have to physically write down which things I need to gather for my upcoming production schedule, so a way to keep track of what we need to gather that is accessible in game would be a huge quality of life increase.
Last edited by fay2; 10-29-2022 at 12:54 PM. Reason: word limit

Just add an any sized house plot and let the entire island have furnishings on it without a cap, problem solved.



Make FC housing on the island. Then let you be able to have events and huge parties on it. Make the cozy cabin and real cabin not a open wall hut.
I'd love an underwater cave system that leads to a large open cavern beneath the Island. Also wouldn't mind some remnants of the old pirate docks tucked away somewhere cause it doesn't look like they left any abandoned buildings/docks and that just doesn't make a lot of sense for what was supposed to be a pirate hideout.That sunken pirate ship
that later image
- Deep water
- Sizable space for a pirate ship to hide/dock. {the regalia for size comparison is quite small there.}
There are island glamour prisms.
It would be no stretch of the imagination to have a pirate dock hidden here like the entrance of Rhalgr's reach.
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