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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Which differs, per job, from rested exp only in terms of scaling.

    Let's say we remove both fatigue and rested exp entirely, leaving only that fatigued/unrested baseline. How many hours/at-level-kills' worth of experience should it take a job to reach the level cap?

    Now we add that pre-fatigued/rested state. If the base were the same, the two would likewise be effectively identical. Both are finite. The only difference is that the bonus "rested" exp is spent all one job and the bonus of "not yet fatigued" is spent on each.

    If the goal is to extend/gate the time it takes to level a single job, the two leveling experiences remain identical for single-job levelers, while fatigue pushes ahead for multi-levelers. If the goal is to extend/gate the time it takes to level a few jobs, then "rested" tends to be faster in getting a single job to cap and "fatigue" tends to be faster in getting a few jobs to cap.

    That's it. All that fundamentally changes is a shift in what is incentivized between single-leveling and multi-leveling. The rest is just turning the knob on the base exp acquisition rate relative to what's required to reach cap.
    Yeah, but without rested, you can still grind out that job to max level. When you hit the fatigue wall you were done.

    All nuances aside, fatigue was a stupid way to do it.

    I've always leveled my jobs/classes serially, not in parallel. It makes more sense to me to do it that way. Fatigue sucked for that.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    When you hit the fatigue wall you were done.
    Which would have remained the case for having run out of rested experience if they hadn't also increased the experience acquisition base. But that is, again, just a matter of scaling/tuning/turning-the-knob.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    I've always leveled my jobs/classes serially, not in parallel.
    I mean, even now it's kind of inferior to do so after reaching whatever endgame content you need to rush to, especially if you're not paying for retainers. In terms of inventory space, it's better to do a whole gear class (Aiming, Maiming, Striking, Scouting, Casting, Healing, or Fending) at a time.

    But fair enough. I understand that preference. I just prefer taking breaks occasionally from my main to play on alt jobs. Rested experience as a system actively detracts from that because you can't choose on whom to spend the rested experience and you only acrue rested bonus experience while resting, whereas fatigue was rolled back (non-fatigued bonus regenerated) regardless of actually resting, meaning you could regain leveling efficiency for a given job just as much by playing any other job as you could by logging off.
    (1)
    Last edited by Shurrikhan; 10-28-2022 at 07:53 AM.